Author Topic: COB and POF prob  (Read 3195 times)

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Offline HotSnoJ

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Well I converted this ship for Solaufein. And I renamed the stuff right, I think anyway. But the POF is screwed up.

Textures aren't important. I just need to know if things are named right. File

I have big plans, now if only I could see them through.

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------------------------------
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Offline Galemp

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I use detail0, detail1, detail2 etc. for my hull names. And I always use COB2FS2 for conversion because PCS hates me. :(
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I did get it to convert... BUT when I tried to save it it crashed. Nice model though. Is it gonna be a fighter or bigger?
Don't think of it as being outnumbered. Think of it as having a wide target selection !

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Offline HotSnoJ

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you'll have to ask Solaufein that. But I think it'll be a fighter.
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline HotSnoJ

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Quote
Originally posted by GalacticEmperor
And I always use COB2FS2 for conversion because PCS hates me. :(


Well COB2FS2 hates me :(.
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline EdrickV

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The best help I can give is to show you an example hierarchy for a model I made. This hierarchy works when converted.



This was a single LoD model, but if I had a second LoD (detail1) it would have been under detail0 and would not have been grouped to detail0. (It would be a child of scene as detail0 is.) IIRC shields work the same way.
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Offline Bobboau

  • Just a MODern kinda guy
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LOD0 hull geometry shouldn't be glued to any lights, other than that your(snoj) model looks prety much right
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

  
Its supposed to be a fighter yes.

When I name the stuff right and try to convert it with pcs it crashes when i try to save, cob2fs2 doesnt crash but makes weird models. Sometimes its merges submodels into one, or the thrusters are part of the hull mesh, Lods are missing.

 

Offline HotSnoJ

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Ok Solaufein I got you model converted and stuff. btw The model is slightly bigger then the Ulysses (approx. 1.4 along the FS X axis in ModelView).

Now I need someone to send me a copy of segeltuch (I did download it but for some reason the file is corrupted) so I can work the shield data. [email protected].
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 
The shield mesh is included, at least it should be.

Segeltuch can be found Here
And you can download the latest Here

If the file is corrupted retry downloading, you would get the same problems with mailing, as you still have to send all the data through to your pc.

I didnt have trouble downloading, I posted my version Here
« Last Edit: December 06, 2002, 11:50:57 am by 960 »

 

Offline HotSnoJ

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The Shield mesh did not cover the whole thing. So I thought I'd just import one and edit it.
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 
Ehhmm. thats the debris sticking out.. trust me

Edit: I checked and as i thought, its just debris sticking out of the shield mesh, so dont worry

 

Offline Bobboau

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"segeltuch"
eeeewwwww
:wtf:
don't use segeltuch, for anything
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline HotSnoJ

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Got it done. Sorry I'm no POF data wizard so this is the blank one.

http://planethardwar.com/~hwcomic/files/Betavo85-final.rar

Includes the COB, POF, BMP, and PCX textures (no thruster textures though).
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 
Many many many thanx

 

Offline HotSnoJ

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No thank you. This was a very good leaning experience for me. :D
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 
How did you change the reference for he textures from a .bmp to .pcx?

 

Offline karajorma

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You don`t have to. Freespace doesn`t look at the extension only the file name. So if you texture with text1.bmp FS2 will look for text1.pcx
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Killfrenzy

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Quote
Originally posted by Bobboau
"segeltuch"
eeeewwwww
:wtf:
don't use segeltuch, for anything


Seconded....horrible thing.....HORRIBLE!!!

Thank god for learning how to do my own shields! :D
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Offline HotSnoJ

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Well it wasn't what I thought it would be anyway. I thought you could edit the shield vertices.
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things