Author Topic: Engine glow association  (Read 1084 times)

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Offline Galemp

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Engine glow association
This is something I thought was already implemented, but it turns out I was wrong. Can you make it so that when an engine subsystem is destroyed, the glows associated with it turn off? Currently you need to destroy all engines for all engine glows to disappear. Example; you bombard the upper left Sathanas engine, destroy the subsystem; that engine glow disappears, but the others are still functional. Glows are already linked to certain subsystems in the POF.
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