Thanx Wraith, These textures aren't final (kinda rushed 'em actually). Right now I'm more interested in getting the correct UV settings and getting them to work in the game (then I'll spend some time to really make them look pretty

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That's kinda what I thought [about my problem with PCS]. Guess I'll have to rework my models to include LODs sooner than I thought (but not going to bother until I can get textures to work, first things first after all...)
I'm pretty sure that version 5 PCX is 256 colors (I'll double check when I can), but I did have a thought. When you 'paint' the model in TS using bitmaps, does it matter what the location of the source bitmaps is? or is it just the name of the map that's important. (what I'm getting at is, does the bitmap have to also be in the 'maps' folder at the time that the model is textured and saved, or does it matter...) I know that the PCX files used by FS2 have to go in the maps directory of course...