Author Topic: pofview  (Read 1719 times)

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Offline KARMA

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i was surfing the scp site, and i found the daveb's introduction to the code
here he was mentioning a pofviewer to verify how a pof will appear in game
was he talking about a render that show models with high reliability to how will they appear in game?
if so it will be extremely useful, expecially in the stabilizing stage, since i may be able to see what faces have problems without launching time after time the game or fred
where can i get it?

 

Offline EdrickV

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POFView is something like ModelView32 without the editor and most of the bells and whistles. It seems to use the same rendering mode that FRED2 uses, with all the associated drawbacks. I've got a debug build I (found in a thread here somewhere) that has been useful because if a model has something wrong with it (and I'm not sure but I think it might load table data) it will complain and tell me just what it's complaining about. Like the 1100 vertex per submodel limit. :) It doesn't look like POFView's stuff was ever fully completed, there's a button that doesn't seem to work and another that doesn't seem to do anything, but it's interesting.
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Offline Inquisitor

I'll make a note to compile those tools with the next release.
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Offline EdrickV

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Cool. You can skip HelpEd though. It doesn't do diddly squat. :) A pre-compiled debug version came in my copy of the fs2_public release, but from looking at the source code it seems to be basically an empty shell for a table editor. It can't even open files.
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Mesh Gallery/Downloads:
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http://members.aol.com/HunterComputers

 

Offline KARMA

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Quote
Originally posted by Inquisitor
I'll make a note to compile those tools with the next release.

thanks:)

  

Offline Inquisitor

All part of the service ;)
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