Author Topic: Problem with my Grav Cannon  (Read 1780 times)

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Offline Fozzy

  • Wokka wokka wokka!
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  • Wanabe A Mighty Modder
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Problem with my Grav Cannon
I have made some cool sounds for my grav cannon and the beginings of a new ship "Titan" the only problem is that i cant make the weapon fire properly the beam sound does not stop.

here are the sounds.

 http://www.fozzspace.f2s.com/wav/Gravstart.wav
 http://www.fozzspace.f2s.com/wav/Gravsnd.wav
 http://www.fozzspace.f2s.com/wav/Gravfinish.wav

The Terran VolksWagen Project - Lol
"that was a little too close, we gota wait fifteen mins to change our shorts" = (snipes, FS2)
I can whoop your ass with my LOGITECH

 

Offline Fozzy

  • Wokka wokka wokka!
  • 28
  • Wanabe A Mighty Modder
    • Fozzy's Myspace
Problem with my Grav Cannon
I forgot to say Gravstart and Grav finish are the warp hole sounds modified and the beam sound is the subspace one
The Terran VolksWagen Project - Lol
"that was a little too close, we gota wait fifteen mins to change our shorts" = (snipes, FS2)
I can whoop your ass with my LOGITECH

  

Offline Fozzy

  • Wokka wokka wokka!
  • 28
  • Wanabe A Mighty Modder
    • Fozzy's Myspace
Problem with my Grav Cannon
here is the sound entry in the ships table..

$Name:   166   Gravstart.wav,         0, 0.70, 2, 1500, 3000
$Name:   167   Gravsnd.wav,         0, 0.70, 2, 1500, 3000
$Name:   168   Gravfinish.wav,         0, 0.70, 2, 1500, 3000
The Terran VolksWagen Project - Lol
"that was a little too close, we gota wait fifteen mins to change our shorts" = (snipes, FS2)
I can whoop your ass with my LOGITECH