I've been using the FS2_open 3.3 build recently to test stuff for Into the Night: Exposition and I noticed some severe issues with entry delays; often by the time I'm in the mission half the mission has been completed, all the major ships have been destroyed, and I'm usually already dead or close enough to being dead that the stray blast from a nearby fighter will take me out.
To make this further confusing, I tried this with the models scaled down to 1/2 on each dimension; the result was that while I still had to wait a tiny bit between clicking launch and actually getting in-mission, everything was as it should be when I did get in.
It would be important that I note that (at their larger scale) the largest ship is only a destroyer at 1.8km in length and flagged as a 'Capital' in its table entry and that there is never more than 1 in a test mission at a time, and never more than 2 in a mission combined. The second largest weighs in as a heavy cruiser at 800m in length, with no more than 1 in a mission at a time. The smallest capital ships are 400m long each and there are as many as 12 in each mission; they are however very lightly armed.
It would also be important that I note that in one mission where I experience severe delay, there are only 3 capital ships initially ( the destroyer, a heavy cruiser, and a light cruiser) as well as 4 enemy fighters and no friendly fighters.
Because I am unable to test this stuff on regular FS2 (cd drive burned out, or something; and I cant use the mission sim without the thing reading that there is a disk), it is imperative to me to find out whether this is an issue only found in FS2_open 3.3 or if this is indeed present in standard FS2 as well. I appreciate any helpful comments as well as advice and I thank you in advance.