Author Topic: The steps for a beginner  (Read 2195 times)

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Offline Kamikaze

  • A Complacent Wind
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The steps for a beginner
I have Lightwave and Blender and hae been wanting to be able to effectively use the programs to create some art... however I'm not quite sure where to start. I can go buy a lightwave/blender book (I have a blender book) however most guides to programs/languages I've seen are quite inefficient at what they do.
They're more of references than guides...

So the question is: where should I start? and what kind of process should I go through then?

It'd be appreciated if you directed me to a sort of guide rather than tutorials, those are fine but usually are more of a tips/tricks sort of thing rather than explanatory.
Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman

 

Offline Warlock

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Well ... I don't use either of those so I can't help with program knowledge. Also.... what are you wanting to get into .. actual modeling and then rendering the models, or just using downloaded models to set up scenes?
Warlock



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Offline Carl

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i can tell you how to get started in three easy steps.

1. buy software

2. mess with it

3. repeat

that's how most of us did it.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Kamikaze

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I'll try that Carl ;) (that's what I did with photoshop)


Warlock:
I probably want to do both modeling and rendering... modeling first though.
Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman

 

Offline Warlock

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Quote
Originally posted by Kamikaze
I'll try that Carl ;) (that's what I did with photoshop)


Warlock:
I probably want to do both modeling and rendering... modeling first though.


Ok then i'm not any help to you ;) I still can't model for ****  lmao
Warlock



DeathAngel Squadron, Forever remembered.


Do or Do Not,..There Is No Spoon

To Fly Exotic Ships, Meet Exotic People, and Kill Them.

We may rise and fall, but in the end
 We meet our fate together

 

Offline mikhael

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Quote
Originally posted by Carl
i can tell you how to get started in three easy steps.

1. buy software

2. mess with it

3. repeat

that's how most of us did it.


What Carl said. Nothing short of getting elbows deep into the tool will teach you how the software works. Once you're cool with the environment, and have a good grasp of the basic tools, start looking at those tutorials again. Believe it or not, most tutorials I've seen are actually just that: how to use basic tools better and how to use intermediate tools and advanced tols in a basic way. Then you go back and do the play around and screw with it thing some more.
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Kamikaze

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Okay, cool I'll try to get used to 3d modeling tools - thanks for the advice :)

BTW: any good places to learn what the tools are, how to use them etc.? Or at least an explanation of buttons? ( a guide to the jargon like raytracing, UVmapping etc. would be useful too)
« Last Edit: December 10, 2002, 01:20:00 am by 179 »
Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman

 

Offline mikhael

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Quote
Originally posted by Kamikaze

BTW: any good places to learn what the tools are, how to use them etc.? Or at least an explanation of buttons?

My first thought is to tell you to look at the manual, and its the one I'll stick to for everything but Lightwave.
Lightwave v5, v6 and v7 have all had manuals that were utter ****. Try finding a useful description of "bandsaw" in the Lightwave6 manual. The tiny entry on S6.4 tells EXACTLY what it does, but doesn't make it clear how to use it, nor does it tell you all the little nitpicky details about how it works (especially when using more than one poly). So, in the case of Lightwave, I'll tell you to get Inside Lightwave 7.0. It's pretty good for 6.5 and 6.0 as well.

Quote

( a guide to the jargon like raytracing, UVmapping etc. would be useful too)

For jargon, I refer you to the Internet. It has all the answers. :D
[I am not really here. This post is entirely a figment of your imagination.]