Originally posted by jonskowitz:
No luck trying to do UV maps for individual faces... I'm afraid that TS3 may not support it (can't find it in the help dialog, and none of my experimenting has yeilded anything), how do you do it in TS5?
In TS5, you can simply right click on the face, and there is a 'green box' icon in the left-hand bottom toolbar, which has the face selecting tool on it...simply select the face and click on 'planar' mapping (this seems to be best - box is also good - you can also rotate the uv plane to alter the texture position)
RE: fighters, I actually use a freeware tool called 'UVMapper', which allows me to use seperate maps for each side of the ship (top, bottom, sides, etc) as well as shifting vertexes so areas don't overlap.
It
can be a bit tough to use, but luckily Eth gave me a lot of help in figuring it out.