Author Topic: Ground battles...  (Read 8561 times)

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Offline Ulundel

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For those who were interested about Third Twilight's ground battles, here's a little preview





They might seem hi poly models but actually they're not. Basically, you'll be flying over and between those buldings, watching enemies crashing. :D

 

Offline Stryke 9

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Sweeeet. I want some of that blowing-up-buildings action!

 

Offline Galemp

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Quote
Originally posted by Ten of Twelve
Basically, you'll be flying over and between those buldings, watching enemies crashing. :D


Which, considering the FS2 AI, is pretty much unavoidable... :blah:
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Offline Nuclear1

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Quote
Originally posted by GalacticEmperor


Which, considering the FS2 AI, is pretty much unavoidable... :blah:


:D
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 
I am VERY curious how you got the ground thing to work...

   As for the city pic... If that actually works in game you have totally blown me away!!! (Visions of Macross City 7 corssover appear in head, then pushed away cause he realizes that he has no singing ability, thinks of Nikki Basara and sound force as wingmen. Idea comes back stronger)...:cool:

"Launch Sound force IMMEDITELY!"

"Alpha wing, your objective is to guard Sound Force from conventional units until that monster can be driven off!"

BTW - Did you change your Avatar??? Just noticed it looks different to me. In fact it looks cooler.... :nod:
Don't think of it as being outnumbered. Think of it as having a wide target selection !

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Offline Zeronet

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Hmm, that reminds me about how i need to do my NW city renders. L33t city though.
Got Ether?

 

Offline Carl

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so each of the buildings will be a sub-system that you can target and destroy, right?
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Offline Petrarch of the VBB

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Sounds a bit like the Death Star surface missions in X Wing.

BTW, Carl, what's with your post count? Is it going round the second time, like a mileometer?

 

Offline an0n

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He 're-evaluated' it a while back. I guess someone ran a forum-wide recount.
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Offline Zeronet

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Its worrying i,ve posted 4808 posts on this forum in a year.
Got Ether?

 

Offline LtNarol

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****, i've been trying to find a way to do that, a few questions:

1. who did those?
2. how many polys are they?
3. is each block one model or are the buildings separate models completely?

 
that looks sooooooo cool... when this mod comes out, i'm going to delete anything i have to off my hard drive to re-intall FS2 and this mod... :D:yes:

 

Offline Turnsky

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i've already got it installed, looks great with antialiasing..
all that with no slowdown.


oh, as for the ai, what ai? i thought my wingmen were 'sposed to do that :p


Note: fs2, not the mod

as for the mod, can't be too hard to make a cityscape.
« Last Edit: December 12, 2002, 05:10:00 pm by 86 »
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Offline Knight Templar

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Sweet :D

 I have a question though.. it's freespace, how do you simulate gravity on the ground vehicles so that when you have them go somewhere, they don't fly?

I suppose you could use way points, but isn't that kinda tedious?

meh.. Nice City :nod:
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Offline mikhael

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When you consider that each building block in that cityscape weighs in at between 5000 and 7000 polys, I somehow doubt you can get THAT city you have showing into the game.

Is there any reason you didn't credit Kenny_10_Bellys from LWG for the models?
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Stealth

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Quote
Originally posted by LtNarol
****, i've been trying to find a way to do that, a few questions:

1. who did those?
2. how many polys are they?
3. is each block one model or are the buildings separate models completely?


please remember not to give away any secrets regarding the campaign Ten of Twelve.

... not yet anyway, and not to him

 

Offline LtNarol

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Quote
Originally posted by Stealth
please remember not to give away any secrets regarding the campaign Ten of Twelve.

... not yet anyway, and not to him
Don't look much like campaign secrets to me, especially since I already know the answers to the questions I just asked.

 

Offline mikhael

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Hardly a secret Stealth, and besides, there's no need to let your personal issues crawl around in public. Its rude.

Quote
Originally posted by LtNarol
****, i've been trying to find a way to do that, a few questions:

1. who did those?

AxeMan3d AKA Kenny_10_Bellys, a regular over at LWG. Link posted above.

Quote

2. how many polys are they?

They rank from 4k to about 8k per model depending on which building pack you're using.

Quote

3. is each block one model or are the buildings separate models completely?

The models are broken down into small building complexes. There are 20 overall, with four per pack.

Kenny_10_Bellys did a damn good job on them. Given him his props is A1-SUPAR.
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Offline Ulundel

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soooo...you basically like the idea or what?

 

Offline Unknown Target

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Yes. Are you going to have SAM sites?