Author Topic: Ground battles...  (Read 8577 times)

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Offline LtNarol

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Quote
Originally posted by venom2506
yes, that's true too. then read my post again :rolleyes:.
Maybe I'm just tired, or maybe I'm just being stupid, but no matter how many times I re-read that post I can't make heads or tails of what you mean with 10 000.

 

Offline Kazashi

  • 26
Quote
Originally posted by LtNarol
Maybe I'm just tired, or maybe I'm just being stupid, but no matter how many times I re-read that post I can't make heads or tails of what you mean with 10 000.


You mentioned subobjects having a 750 polygon limit. However a pof can be made of several subobjects, with many examples appearing ingame. However I don't know whether a pof would allow 10k polys or if it would require several seperate files.

That's how I read it anyway.
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Offline Nico

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Quote
Originally posted by Kazashi


You mentioned subobjects having a 750 polygon limit. However a pof can be made of several subobjects, with many examples appearing ingame. However I don't know whether a pof would allow 10k polys or if it would require several seperate files.

That's how I read it anyway.


you get a cookie for seeing the difference between pof and subobject ;).
It's around 10000, not sure about the exact count. there's also a subobject limit, but it's very high ( at least 120 ).
SCREW CANON!

 

Offline LtNarol

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I seem to have problems getting into the game pofs with more than 1.5k polys, and that's using 6 subobjects (or maybe it was 8).  Is that 10k per lod or 10k total?

 

Offline Nico

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as I keep saying: 10 000 for the pof, so the whole file. FS2 can run that, but moçdelview can't, btw.
SCREW CANON!

 

Offline Ulundel

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Oh, and did you know that those models were created by Kenny? www.axeman3d.co.uk

don't ask :doubt:

 

Offline Warlock

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    • Holocron Productions
Quote
Originally posted by Ten of Twelve
Oh, and did you know that those models were created by Kenny? www.axeman3d.co.uk

don't ask :doubt:


I did I did!   lol

But seriously got those a few months back as Poser props off renderosity.

Also... just wondering,...if you didn't mean for this actual model to be in the MOD,... why not wait and post a preview pic of the ones that would be in the game ? As it is posting a "Well the MOD will have something LIKE this mesh in game" is like the B5 team posting a stock 150KPoly Starfury as a sample shot :lol:

Anyways I'm looking forward to seeing how you guys pull off ground based combat,.....should be quite interesting.
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Offline Ulundel

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Well I just surfed the web and found these models. So, 5 minutes later I posted them here as a little preview.

And if you ask me, I shouldn't have done that... don't ask again

 

Offline Setekh

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Can't wait to see that in action... Especially on my new GF4. :D
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
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Offline Ulundel

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Well, just keep this community alive for two more years and voila. Tu peux de voire ca. :)
« Last Edit: December 25, 2002, 11:58:33 am by 517 »

  

Offline Setekh

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I was hoping that this community would last a lot longer than that, in fact, so you have ample time. ;)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Ulundel

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Good, good. Actually the interface is almost ready. The main menu needs a little tweaking but that's easy.