Remember the discussion over max texture sizes on this forum a while ago....anyway, I was looking at a link to the registry edits for FS1
http://www.descent-freespace.com/ddn/kb/registry/ and noticed something - specifically at the bottom;
D3DTextureDivider DWORD
Sets the rendering routines based on amount of texture RAM:
- 0: autodetect as below
- 1: optimize for > 16 MB
- 2: optimize for > 8 MB
- 3: optimize for > 4 MB
- 4: optimize for <= 4 MB
- else: same as 4
D3DUseLargeTextures DWORD
- 0: use 256 as max textures size (default)
- else: max size the card can use as the max
Now, admittedly it is for FS1, but it may be of use if you still want to try and use higher res textures..... just thought it may be useful if you have large maps.

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