Author Topic: Max Texture Size!!!  (Read 4771 times)

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Offline aldo_14

  • Gunnery Control
  • 213
Remember the discussion over max texture sizes on this forum a while ago....anyway, I was looking at a link to the registry edits for FS1
 http://www.descent-freespace.com/ddn/kb/registry/

and noticed something - specifically at the bottom;

D3DTextureDivider DWORD
Sets the rendering routines based on amount of texture RAM:
- 0: autodetect as below
- 1: optimize for > 16 MB
- 2: optimize for > 8 MB
- 3: optimize for > 4 MB
- 4: optimize for <= 4 MB
- else: same as 4

D3DUseLargeTextures DWORD
- 0: use 256 as max textures size (default)
- else: max size the card can use as the max


Now, admittedly it is for FS1, but it may be of use if you still want to try and use higher res textures.....  just thought it may be useful if you have large maps.  

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Offline aldo_14

  • Gunnery Control
  • 213
Ah, bugger..

based on a different reply on another forum, this may not work after all, due to an engine limitation or something... I don't know if it's been tried or not...sorry if I got anyones hopes up  

Still, you live, you learn.

  

Offline Eth

  • 25
 

I just ran a test with the fighter and test textures from back then using the following entries in the registry Key of  HKEY_LOCAL_MACHINE/Software/Volition/FreeSpace2

D3DTextureDivider 1
D3DUseLargeTextures 1

IT WORKS!!!!!    

* Dances the dance of joy *

DOH!

* Smacks forehead on monitor for not remembering this info himself *

THANKS ALDO!

* Buys Aldo a pint at his favorite pub *

(Have screen shots for proof too)

 

Offline Alikchi

  • Neo-Terran
  • 210
  • Spooky ghost (RIP)
Ooooooh!!!! OOOOOHHHH!!!!!
"Going too far and caring too much about a subject is the best way to make friends that I know."
- Sarah Vowell

 
Now lets see the proof  

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Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
Don't worry I'll post shots once Eth's got the fighter finished  

Eth....email....hmmmm....well?   LOL

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Offline aldo_14

  • Gunnery Control
  • 213
Strangely, I only discovered this after I found a perfectly good way to map 256x256 without losing much detail.

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
It works?!  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
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Offline aldo_14

  • Gunnery Control
  • 213
 
Quote
Originally posted by Setekh:
It works?!  

Apparently.

Still be some problems in using it for mods, as you'd have to base texture size on what cards people have, and whether or not they've tweaked their registry.  Good news though.

 
Yes, it works perfect. Thanks for this one aldo14, it's really gonna make our mod's visuals sky-rocket  

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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
 
Quote
Originally posted by aldo_14:
Apparently.

Still be some problems in using it for mods, as you'd have to base texture size on what cards people have, and whether or not they've tweaked their registry.  Good news though.

I suppose 512*512 would fit on any videocard?
can you post a pic?
SCREW CANON!

 

Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
Here's one of the pics Eth sent me showing the new rez improvments.

As you can tell by readable hi-rez fonts..it works  

 

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Warlock
         
DeathAngel Squadron
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Do or Do Not,..There Is No Spoon
DeathAngel Squadron and Ghosts of the Past Forum
Ghosts of the Past WebSite
To Fly Exotic Ships, Meet Exotic People, and Kill Them.


We may rise and fall, but in the end
 We meet our fate together
Warlock



DeathAngel Squadron, Forever remembered.


Do or Do Not,..There Is No Spoon

To Fly Exotic Ships, Meet Exotic People, and Kill Them.

We may rise and fall, but in the end
 We meet our fate together

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
cool  
SCREW CANON!

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
I got that pic too, War. Here is what it looks like normally...

 

See the difference.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
could someone please tell me step by step how to do this?
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Anaz

  • 210
I don't have the D3DTextureDivider or the other value in my regestry! Do I have to create those, and set their value?

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Quote
Originally posted by Analazon:
I don't have the D3DTextureDivider or the other value in my regestry! Do I have to create those, and set their value?


Yes.


 

Offline aldo_14

  • Gunnery Control
  • 213
Personally, i'm not bothering with this, as I'm happy with my 256x256 res maps.  

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
 
Quote
Originally posted by aldo_14:
Personally, i'm not bothering with this, as I'm happy with my 256x256 res maps.  


me too
SCREW CANON!

 
256 x256 maps GOOD!

especially as I'm still running on an original Riva TNT card that does 256 x 256 MAX. Remember backwards compatability issues.



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