A little OT, but waht the hell.
One of the most disturbing FX sequences I ever worked out was the destruction of a Ramses class light cruiser. It was for a bit of "pimping" (otherwise known as 'advertising') I was going to do for Game Faire 2000 for a game I was going to run.
The sequence started out with a starfield view and a desparate distress call being made by a crippled ship. The scene was then going to pan onto a mangled cruiser, You could even see into the viewport of the thing (this was all done with animetronics and models BTW) and someone was silhouetted by the backlighting. A few seconds of hysterics (damage & casualty reports, ect) and the thing takes two more missile hits in the stern (this was likely going to be edited in via computer

). ALL of the lights on the ship go out at the moment of impact (including the viewport lighting) as the blast progresses up the ship (done by sequencialy fired blasting caps). What I found disturbing in the test footage (never progressed beyond that) was just before the blast hits the bridge area, we set an old flash bulb to fire within the bridge, when it went it perfectly silhouetted the figure within the bridge just a split second before the final cap went off sending a blast of smoke through the viewport (we used coal ash lit with orange colored lights to enhance the blasts).
We never progressed with the project beyond that one test run unfortunately

, but the image of that lone figure in the window just added the right amount of humanity and tragity to the shot that it made it simply beautiful. I'll have to see if I can find the tape with that footage on it. We moved a few months ago and a bunch of stuff got lost (I think a box got mismarked for the dump

).