Poll

Which one?

Maya!!
3 (13%)
3d studio Max!
6 (26.1%)
Lightwave!
12 (52.2%)
Blender owns j00
2 (8.7%)

Total Members Voted: 23

Voting closed: December 14, 2002, 08:22:24 pm

Author Topic: How good is Maya?  (Read 6782 times)

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Offline Deepblue

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I am wondering if it is easy to use for modeling as well as effective. I am trying to decide what modeler to get.

 

Offline Stryke 9

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Need a fifth option.

But honestly, for modeling, it hardly matters at all what program you use. Some are marginally easier (MAX) or more difficult (Maya, POV-Ray, arguably Lightwave), but each has its own advantages and disadvantage, and by the time you're any good you'll have mastered whatever program you use to such a degree that it would make no difference (and this'll happen at about the same time no matter what you use).

Choose whatever program you get for its rendering capacities- in those, programs are not all created equal, and each has a completely different system, some clearly better or worse. For rendering capacities, I'd recommend MAX in a cost-blind comparison to all those, because it's essentially modular due to its plugins, giving you the ability to add almost any capability you want- hair, radiosity, procedurals. LightWave would probably win out if you're on a budget, as it's cheaper even to start with and comes with many of the most common advanced functions, as well as the unbeatable Hypervoxel system.

If you're REALLY on a budget, either free Blender or Carrara/Raydream (well, of course I'm gonna include my tool of choice), which have a degree of plugin capability. Carrara 2.0 is really more like a slightly lesser LightWave now, as what isn't included in the package comes relatively cheap. Only thing is, its particle system is no good for the sort of things you normally use particles for. If particles (explosions and the like) are at all important to you, go LightWave instead.

 

Offline diamondgeezer

Blender. Even I could make it work. ME.

 

Offline Stryke 9

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DG: Ah, but you see, I couldn't.;)

There are several different types of interfaces, and what's easily comprehensible for one is monitor-punchingly impenetrable for another, and (almost invariably) vice-versa for another program. It's some wierd psychological thing, I guess, and so far I haven't seen anyone come up with an idea for a way to predict who will understand what. Get the demos of any software you're considering to see if you can use it, or you'll llikely be several hundred (or several G, in the case of three of those you listed) in the hole with a gigantic prog sitting on your HD you can't use.

 

Offline Deepblue

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One thing is nice about Maya is in January you will be able to download an personal educational version for free...

  

Offline mikhael

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Quote
Originally posted by Deepblue
One thing is nice about Maya is in January you will be able to download an personal educational version for free...


Um, dude. you already CAN download Maya Personal Learning Edition.

Windows users must be using WinNT, Win2k or WinXP though.  Win9x gimps need not apply. It'll install, but it will fail spectacularly to run.
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline mikhael

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Quote
Originally posted by Deepblue
I am wondering if it is easy to use for modeling as well as effective. I am trying to decide what modeler to get.


Stryke's right about getting demos. You do NOT want to get Lightwave if you like modeless interfaces. Lightwave drives a lot of people insane because its strictly modal nature (IE, push one button and the entire behavior of the interface changes until you press that button again to return it to the default) is difficult to grasp. Also, Lightwaves handling of objects is semantically different than pretty much every other [medium priced] modeller out there. An "object" is a single layer (in 5 and prior versions) and a file (ine 6 and later versions). Lightwave also has a strict dichotomy between modelling and rendering: there's seperate programs, with different--though similar--interfaces for each of those tasks.

You really really need to look at those demos--all of them--before you drop your money on these packages.
« Last Edit: December 14, 2002, 09:59:04 pm by 440 »
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Offline IceFire

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I really like Maya right now.  I just finished a project in it.  Very cool stuff...hate the skeletal structures but love the modeling portion of it.  Very easy to use once I got started.

Check my 10 second robot animation here.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Deepblue

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Quote
Originally posted by mikhael


Um, dude. you already CAN download Maya Personal Learning Edition.

Windows users must be using WinNT, Win2k or WinXP though.  Win9x gimps need not apply. It'll install, but it will fail spectacularly to run.

Not anymore they took it down and are going to put it up again in January. But... I got a friend who is going to lend me it.
EDIT: Argh tied!

 

Offline diamondgeezer

Hands up if you use Milkshape

 

Offline mikhael

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Quote
Originally posted by Deepblue

Not anymore they took it down and are going to put it up again in January. But... I got a friend who is going to lend me it.
EDIT: Argh tied!


How annoying is that? :rolleyes:

I could send it to you via ICQ/AIM if you'd like.
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Deepblue

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that would take a Looooong time considering how big it is.

 

Offline mikhael

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Its only 132mb. :D That's like 15min, tops.
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Offline Deepblue

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The truth is...:nervous:  I dont know my ICQ number...

 

Offline WMCoolmon

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Is there a Lightwave demo?
-C

 

Offline Razor

  • 210
I think taht you can only get it by ordering the CD. It's not available for Download. They are *****es. :no:

Anyway, I haven't tryed 3dmax nor Lw. For my renders I use tools like Modelview paint, Paintshop or Photoshop. The quality is pretty much like in-game Freespace 2 models so it looks more realistic. In rendering progrmas it is like when a girl puts a whola load of make-up. I don't say rendering in3d progs is ugly it's just not Freespace-ey enough.

 

Offline Gortef

  • 210
  • A meat popsicle
I must mention Cinema 4D once again... I've used it some time now and it must be one of the easies ones to learn... and teach.
Also, some of my 3D teachers and friends who have been using Max say that the render quality in C4D is much better than in Max... for example.

But once again it depends on the user... someone likes the one and can't understand the other... and for someone it's vice versa :)

just in case your interest got high enough ;)
http://www.maxon.net
Habeeb it...

 

Offline Ulundel

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Max of course. It's not difficult, it has more features you can imagine, its interface is very logical...what more do you want? :p

 

Offline Unknown Target

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Milkshape and TruSpace 5 are what I use, and I don't want anything else! :D
But if I had to pick something from there, I'd pick Blender. You can even create mini-games with that.

 

Offline Ulundel

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Never tried milkshape, Truespace 5 has very few features compared to some other 3D program, I spent two weeks trying to understand Blender, then i found Max...