Author Topic: New Space Sim!  (Read 4820 times)

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Offline Radivoj

  • 23
I think there is lots of people who would like to hear this.
I'm developing completly new space combat simulation!
More on it and playable demo:
http://www.ptt.yu/korisnici/r/a/radivojr/

P.S. In the demo, 3 ships are from fs2, they are used now just for comparasion, they are not for actual game.

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
It's too dark.
Too similar to Freespace (and I don't mean the ships)
Beams are too solid and flat, same with the lasers.
But...
Explosions are cool, and nice debris...That's all that matters :D

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
What is it?  A new mod? What's the plot to it?

 

Offline aldo_14

  • Gunnery Control
  • 213
Looks very interesting :) :yes:

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
mm it seem really ambicious, how many ppl are working on it? good luck:nod:

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
max complient? that's good :)
SCREW CANON!

 

Offline Radivoj

  • 23
This is not mod its a game writen from scratch.
I'm the only for now. Any modeler welcome to join:)

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Do you have a storyline?

BTW, when I try to play it, I get

"Access violation at address0046021D in module 'GF.exe'. Read of address FFFFFFFF."

Then nothing happens - just a black screen with loading on it. Doesn't hang the system or anything, just doesn't seem to work. I am playing this on the severly low end machine though, as the better one is currently unavailable, well below the system requirement of 700 mhz. That might be the cause.

%Thirdly, what file formats are you using, specifically for the models and their skins - PSP can't open them (skins) ATM.
« Last Edit: December 16, 2002, 09:36:29 am by 302 »
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

  

Offline Radivoj

  • 23
Quote
Originally posted by Black Wolf
Do you have a storyline?

BTW, when I try to play it, I get

"Access violation at address0046021D in module 'GF.exe'. Read of address FFFFFFFF."

Then nothing happens - just a black screen with loading on it. Doesn't hang the system or anything, just doesn't seem to work. I am playing this on the severly low end machine though, as the better one is currently unavailable, well below the system requirement of 700 mhz. That might be the cause.

%Thirdly, what file formats are you using, specifically for the models and their skins - PSP can't open them (skins) ATM.


You probably have too old graphic card, that's why you can't run it.
Textures are .png format (eaven some are named .bmp).
I have some bases for developing storyline, its quite deferent and large...

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
Not bad at all. :)

Very very fast too: I never dropped below 100fps.
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Quote
Originally posted by Radivoj


You probably have too old graphic card, that's why you can't run it.
Textures are .png format (eaven some are named .bmp).
I have some bases for developing storyline, its quite deferent and large...


OK, will try it on the better computer tomorrow.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
'Scuse me if I am being pedantic, but if it is a new game, why does it have FS ships in it?

 

Offline Hudzy

  • Apollo Pilot
  • 28
FS ships rock! :nod: But yeah, good point.

 
why do we have non FS2 ships in FS2?
:lol:

   He said they were for comparison... If he keeps them then he out to say it's a FS2 mod FOR his game. I just wanna know if there are gonna be mech or robots in it??? ;)

I will try the demo out and see for myself but the grapics for explosions and beams (though clear and pretty) seem really flat and lifeless... alsomay be my imagination, but the models (FS2) even seem not as detailed? Let you know my final opinion later
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
i think that you will be able to find some excellent already done artwork in this community (you may also look for xwa and starlancer communitiy, but this one is probably closer to what you are doing). If it will be possible to convert them (as it should, since you succesfully placed some fs2 ships in your game) and the authors agree you will have a decent basis to start with
personally i'll try to help you part time, but i already have a lot to do for the star wars converion ( http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=70 ),  and  i've already to do some ship for a multiplayer mod for fs2, maybe i could share the ships between the two projects

 

Offline pyro-manic

  • Flambé
  • 210
Nice!:yes:

Looks good so far. Very impressive for one guy to do on his own!

I have to agree with Star dragon and Unknown target about the weapons. Try putting in some light effects - illuminating ship hulls with weapons fire and explosions, and giving the shots more of a glow around them. I'm very impressed though, and I'm looking forward to seeing more of this. Good stuff!:nod: :)

PS: I'm saying this from looking at the screenshots, not playing the actual demo - I haven't got time to download it at the moment, but I will when I get a moment. Sorry if I've suggested something you've already done, or if you're working on it at the moment. I'd offer to help, but I can't do any programming or coding or anything, so I can't, but good luck anyway!:D
Any fool can pull a trigger...

 

Offline Rampage

  • Son Of Rampage
  • 211
  • Urogynaecologist
You guys are despicable!  You forgot to give him the beam!


 

Offline Solatar

  • 211
Pretty cool idea. You should put in a Hecate or Orion.:D

 

Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
vec sam video ovo na serbiancafe.com messageboards, u jebote, koje su sanse

looks cool;)

 

Offline Radivoj

  • 23
Quote
Originally posted by Rictor
vec sam video ovo na serbiancafe.com messageboards, u jebote, koje su sanse

looks cool;)


E zemljak, odekle si? :cool: