You probably don't know me, but if some of you frequent the Starfleet Command forums and sites, you might recognize me as one of the 'veteran' modders there. Someone mentioned to me that Freespace was moddable and an interesting game-I've moved away from SFC and figure I need something to do, heh. If it's not much, I figured I'd ask a few questions on modding Freespace 2:
1) What's the maximum polygon count (if there is one) for the game? IE how much detail and polys can a ship have without killing the game?
2) Can one make a ship for Freespace in another program, convert it to .cob format, and then convert it to the Freespace 2 ship format? IE say I build my ship in Lightwave, use 3d Exploration to convert it to .cob and go from there-would that work out? I'm most skilled at Lightwave and don't have the patience to learn yet another modeling program, heh
3) Are there any hardpoints/weapon points, damage models, or other types of 'additionals' that Freespace ships need to be 'fully fuctional'? For SFC, ships needed hardpoints so the weapons would fire from the right spots, damage models for when the ship gets destroyed, and texture files had to be certain sizes and dimensions to work properly.
That's pretty much it, and I hope the modders here can answer my questions-I have a crap load of models I could slide over to this game if the answers to my questions work out.
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Starship Engineer
Shipyard Director
Omega Sector Fleetyards[This message has been edited by WickedZombie45 (edited 09-18-2001).]