Author Topic: Bullets and projectiles  (Read 2175 times)

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Offline Goober5000

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    • Goober5000 Productions
Bullets and projectiles
This is a general model request call from the Terran-Vasudan War Project.  With the new source code change allowing primary weapons with ammunition, we can now have machine guns, shotguns, rifles, or mass drivers in the primary weapon slot.  But we need ammunition.  Would anyone like to make bullets for us?  All that needs to be done is to make a few spherical greyish models of various sizes and shades.  Should be very quick.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
just grab the browning in the d/l section, it comes with a pof like that ;)
SCREW CANON!

 

Offline Goober5000

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The link doesn't work. :)

And it would be nice to have a variety of models.

 

Offline vyper

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  • The Sexy Scotsman
Quote
Originally posted by Goober5000
The link doesn't work. :)

And it would be nice to have a variety of models.


If you can find Nuke's mod pack kicking about somewhere you'll get projectiles. Dunno where it is tho.
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 

Offline diamondgeezer

I reckon you should use something like the Maxim. Call it tracer fire or something, but it'd look much better than a stream of little grey projectiles which would be barely visible...

 

Offline Knight Templar

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no no no.. they need to be Glowing red and uber thin like in real life/Goldeneye/Anygame with bullets/wwII movies

:D
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Offline Eviscerator

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Is there something wrong with just using .pcx's like we always have?
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Offline Goober5000

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They're bullets - they should look like them. :)

 

Offline diamondgeezer

Quote
Originally posted by Knight Templar
... like in real life/Goldeneye


One and the same to me :nod:

But I see what you mean.

 

Offline Deepblue

  • Corporate Shill
  • 210
Goober...
I am actually starting too lean towards just a weapon like the maxim for an m-gun if no one figures out mflashes (hint ;)). I have some cool effects that would work very well. I will make some weapons and post screenies in the Private forum to see what you think.  :D

 

Offline Eishtmo

  • The one and only
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  • The One and Only
    • http://www.angelfire.com/games2/fsarchive/index.html
Most of the smaller bullets would actually be invisible for the most part against the black of space.  A better idea would be to create tracer rounds.
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---------

I know there is a method, but all I see is madness.

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
I could make ye a few pofs, I'll do anything to get on TVwar, BTW.

Also, tracer fire sounds good. Particularly if you could have it every 3 round, like WWII fighters.

 

Offline Solatar

  • 211
Most of my bullet models now (We have three, but they are the same except for size. They are from Nuke's mod, Shadowolf_IH was using it,) are colored white. I am temperarily using the t-laser, and one of the fs1 laser models.

EDIT: Petrach, PM me telling me what you can do. We don't really need any staff, but if you can model (Make game-ready .pofs) fighters, bombers, and warships as well as bullet models you will be of excellent use.:D

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
I've just started with TS2, and am learning fast, i could make stuff like transport and other simple ****. BTW, check you PM list, Hades.

 

Offline Solatar

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Your PM list is full.
Here was the PM, nothing to secretive.

Wcould use someone to make selection icons. Right now I have some crappy ones. Alright, you're hired.

You MUST download the latest version of the MOD. I'm putting it together and uploading it now, but it will take me a few hours. Once it is up, you can download it, and start doing what you can.

Note: You MUST have the SCP build fs2_open3.3 or better. Once fs2_open3.4 comes out, then that will be required instead of fs2_open3.3. You cannot use anything less than the SCP build we require.:D
« Last Edit: December 18, 2002, 10:30:12 am by 691 »

 

Offline Petrarch of the VBB

  • Koala-monkey
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Have you made shield HUD icons yet? As they make it quite easy for ship selection icons. If not, I'll use a different method.

 

Offline Solatar

  • 211
I've made sheild icons to go along with the new HUD.