Author Topic: fs2_open 3.4  (Read 9191 times)

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Offline Inquisitor

I want to have this by Xmas, which means cleaningup some bugs and doing a build.

Thoughts?

I know we need a launcher :) Anything else?

Look thru the bugzilla bugs (see other thread) and if the community could as well, and enter any that MUST be fixed by next release, that would be good.

If we don;t make Xmas, I'd like to shoot for Jan 1, but i want to try for Xmas :) Sorta a present to the community :)
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Offline Carl

  • Render artist
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what we really need is to fix the beam problems.

1. beams have no mass
2. beams sometimes render behind things that they're actually in front of
3. beams don't effect ships with green IFF status
"Gunnery control, fry that ****er!" - nuclear1

 

Offline HotSnoJ

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Quote
Originally posted by Inquisitor

If we don;t make Xmas, I'd like to shoot for Jan 1, but i want to try for Xmas :) Sorta a present to the community :)


Now if only I had FS2. :(
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline Fetty

  • 27
erm dunno if it has ben adressed/fixed but adding to beams : beams sometimes fire thru the ship that is fireing it
(or that is a model problem and ill just crawl back into my hole)

 

Offline Carl

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yes, that's basically what the rendering problem i had was.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Solatar

  • 211
When you fire a beam at some ships, the beam goes through them without dealing any damage.

 

Offline Knight Templar

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  • I'm a magic man, I've got magic hands.
Wait.. how can a beam have no mass? Ever see a BFGreen hit a cain?

Anyways, the SEXP list and all the stuff you guys have had here basically.. like the allready Beam Free all and such. I'll post anything relevant when I think of it.
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

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Offline Carl

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Quote
Originally posted by Knight Templar
Wait.. how can a beam have no mass? Ever see a BFGreen hit a cain?


they usually have mass, but not when you install fs2 open 3.3
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Knight Templar

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  • I'm a magic man, I've got magic hands.
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline Inquisitor

Carl, is that in bugzilla?

That sounds like a legit bug, I know DTP JUST committed a bandaid fix to some of the beam problems.

We'll track that one down, make sure the bugzilla entry has as much detail as you can muster on it.
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Offline Carl

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no idea how to get or use bugzilla.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Inquisitor

it's linked off the site :)

but here it is:
http://fs2source.warpcore.org/bugzilla/index.cgi

works alot like the forum :)
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Offline Solatar

  • 211
So, how far are we in getting out fs2_open3.4?;7 :cool:

 

Offline Goober5000

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All Inquisitor has to do is build a fresh copy and post it.  Assuming we caught all the bugs...

 

Offline Solatar

  • 211
Excellent....*rubs hands together*:devil:

 

Offline Goober5000

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Before we get the new build - make sure that Bobboau's decal stuff is made optional with the command-line flag (not sure if this has been done yet).  I don't want my framerate cut in half for every capship in the mission... :shaking:

 

Offline Goober5000

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Another question: Should I put in a hack that sets the ship trails mission flag for missions set in nebulas?  This would fix backward compatibility while still making use of the mission flag.

 

Offline Sesquipedalian

  • Atankharz'ythi
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Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

The Scroll of Atankharzim | FS2 syntax highlighting

 

Offline Goober5000

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Offline Rampage

  • Son Of Rampage
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Also, don't forget the shield and beams bug that I posted about earlier! :wink: