Author Topic: Coupla Texturing Questions  (Read 1769 times)

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Offline Anaz

  • 210
Coupla Texturing Questions
Ok, I have one big question about texturing. I have made a map in Lithunwrap, it works fine in lithunwrap, I save it to a cob file, and when I open it again, BOOM! Textures are all out of place. Somebody help me please!!! I don't want to have to individually line up faces!!

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-Analazon
Creator of the mod that will not be coming for a while
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
Yeah, I was wondering how to work Lithunwrap as well... I was going to map some fighters for Ace, but I couldn't get the maps right, and I didn't want to go through the process of UVW mapping them in MAX.  It's a lot harder if you didn't make the model or the textures, as you don't know exactly what goes where.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

  

Offline aldo_14

  • Gunnery Control
  • 213
Save it as 3ds format, and convert with 3d Exploration (note, you'll still need to apply the texture).  Later versions of Ts can import 3ds directly as well.
I used to use Lith, but I now prefer UVWrapper as I can use a texture map for each face/plane of the ship, and shift overlapping faces.