Author Topic: This time it's for real  (Read 48468 times)

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Offline Styxx

  • 211
    • Hard Light Productions
A sort of an update:

Full view, with the added panels and the logo and ship name:


View of the work I started on the "engines":
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Offline Ryx

  • Twilight Falling
  • 29
  • Away in RL land. Back later.
Looks great!

So, did you model that shuttle docking arm (thingy) yet? :D
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Offline Styxx

  • 211
    • Hard Light Productions
Quote
Originally posted by Ryx
So, did you model that shuttle docking arm (thingy) yet? :D


:wtf:

No... :D
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Offline Levyathan

  • That that guy.
  • 27
The pretty colors are back. Goood.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
I hope you won't stick to procedurals?
SCREW CANON!

 

Offline Styxx

  • 211
    • Hard Light Productions
Probably not, but I want to finish the modeling part first. Also, I'm not that good at textures (yet) so I want to leave it for later.
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Offline Alikchi

  • Neo-Terran
  • 210
  • Spooky ghost (RIP)
The "textures" already look pretty good here. The colors work especially well..gives it a clean, refined, almost Articly pure look.
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Offline JC Denton

  • Node For Me
  • 27
*sits in stunned silence*

uh...wow... :eek2: That's a l33t little boat you got there.  

I see a symbol, and I see "Dignity"... but I can't quite read what's below that though.  Can we get a closeup of the insignia?

Can't wait for the final product.  And I agree with Ali there:  the brushed metal color works just fine even without texturing.

Hey, while we're at it, how about a better shot of the midsection?  Like a nose-on view, and maybe a shot of the underside, and a lower-rear one?
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Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
Quote
Originally posted by JC Denton
I see a symbol, and I see "Dignity"... but I can't quite read what's below that though.  Can we get a closeup of the insignia?
It's just numbers.  At first I tried to decipher it, got "SD 1 Earth Assets" (but it was numbers), but I think the plate has gotten changed since.
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Offline Styxx

  • 211
    • Hard Light Productions
Ok, little update here. I wish I could work faster on it, but my time lately has been a lot more limited than I'd want:





Main changes are the adjustment of the rear section of the main manipulator array (the big thing with the hexagonal textures) and the work on the section under the missile launchers, where magazine and faber units are located (yes, this means that the launchers are not replicated on the underside).

And I'll post some pics of the underside when I have actually worked on it.

:D
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Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
Daaaamn, man! And it's been what, a month now you've been working on it? Not ****ing bad.:D

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
the thing is like a planet sized double bareled shot gun

you know I think it might be cooler if one side was shorter than another, but it's probly too late for drastic changed like that
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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by Alikchi
The "textures" already look pretty good here. The colors work especially well..gives it a clean, refined, almost Articly pure look.


people always say that when they see a very detailled mesh, you know. then they see a mapped version and they go, "oh... god..."
:p
SCREW CANON!

 

Offline Styxx

  • 211
    • Hard Light Productions
Yeah, that's true.
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Offline Styxx

  • 211
    • Hard Light Productions
Some more pics, a few updates. :)





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Offline untouchable

  • Fear the DA...
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    • http://www.3dap.com/hlp/hosted/da
"The Darkness shall  befall us all."
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-Felix Steighner
----------------------
The Darkness is Coming


Untouchable has spoken :D

 

Offline Ryx

  • Twilight Falling
  • 29
  • Away in RL land. Back later.
Excellent! :yes: :nod:
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Offline delta_7890

  • Your Node Is Mine
  • 28
Holy...****...
~Delta

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
polycount?
You HAVE to map it, Styxx. if you don't, send me the damn file :p
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Offline Styxx

  • 211
    • Hard Light Productions
Quote
Originally posted by venom2506
polycount?
You HAVE to map it, Styxx. if you don't, send me the damn file :p


I plan to... I'm just not really good at it. But if when it's done you want to give it a shot, we can talk.

:D
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