Venom: When I do wireframes on most of my high-detail models, they look more like outlines of the ship with whatever color I picked the wireframe for almost solid inside it. Remember that time I kept *****ing about how my computer had fried itself at about five million polys? That ship was only about 2/3 the size of this one, and it didn't look quite this detailed.
It might not have helped that I had to use booleans and particle systems ported into a vertex modeler to do parts there (two things I've learned to mostly avoid since), but this is pretty damn good at conserving polygons.
In part, I blame MAX. One of the reasons it's top I've noticed is because the developers specifically went to make it exceedingly easy to go very far with very few polygons, and to get rid of unnecessary ones (clean booleans, et al.). But that's still pretty impressive.