Author Topic: This time it's for real  (Read 48478 times)

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Offline Styxx

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This time it's for real
Ok, enough with the auto-greebling. Started a rework of my Institute ships, here are the results on the first ship so far - any ideas are welcome. By the way, the turrets from the last ship I posted here will be used on this one, with slight modifications.





Here's a pic of it closer to what it'll look in the end - obviously there will be a central piece connecting the two "wings".



I'm still thinking of all the detail to be added so, as I said, ideas and suggestions are welcome.
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Offline Knight Templar

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woa


:cool:


*waits to see connector*
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Offline Sheepy

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*drool*
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Offline Styxx

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Re: This time it's for real
Small update on the detailing:

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Offline Levyathan

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:eek2:

Now that is some detail! :yes:

 

Offline mikhael

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Detailing: :yes:

Ship Design: :no:

I don't know why, Styxx, I just hate it. *heh* Love the detailing though. keep that up as long as your machine can handle the load.
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Offline Styxx

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Quote
Originally posted by mikhael
Detailing: :yes:

Ship Design: :no:

I don't know why, Styxx, I just hate it. *heh* Love the detailing though. keep that up as long as your machine can handle the load.


Oh well, can't please everyone I guess. :D

Any specifics on why you don't like it or you just don't? :)
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Offline Shrike

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Mmm, split hull.  Asking for a bigass cannon down the middle. ;)
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Offline delta_7890

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Quote
Originally posted by Shrike
Mmm, split hull.  Asking for a bigass cannon down the middle. ;)


My thoughts exactly!
~Delta

 

Offline Goober5000

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I love that design.  Looks a bit like a Rakshasa, but still cool.  Leave the front split, and only connect the two pieces in the back.

 

Offline mikhael

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Quote
Originally posted by Styxx

Any specifics on why you don't like it or you just don't? :)


To tell you the truth, I think it comes down to credibility. Keeping in mind that most work in this realm completely lacks credibility (especially mine), I offer the following:

The split hull thing just doesn't make any sense to me. You've divided the pressure volume into two distinct areas--areas that have to be joined at some point. These joins will be either skybridge type affairs, or be big pressured volume themselves. Even assuming that you go the latter route, you've created a situation where anyone on one side of the ship, to get to the same point on the other side of the ship, may have to half way down the fuselage, across a cross connecting volume, and back up the fuselage. This is not efficient.

That's just an attempt on my part, mind you, to rationalise a gut reaction. Something about the design (as it stands, before you join the sections) does not sit well with me. I'll reserve further commentary until I have seen the connections and the way you work super- and sub-structures, etc.
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Offline Stryke 9

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Maybe there's nobody in there, ya know? About 90% of the average warship must be equipment, with nobody but an engineer in a pressure suit ever setting foot in it. And I really doubt they'd change the whole design just to make things a bit more convienient for a lazy engineer.

A greater problem would be the thing snapping in half. But I like it anyway.

 

Offline Ace

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Those entire split areas could be reaction mass/heat dispersion (the greebled parts add surface area, making a heatsink rational) for either the main guns for the main engines. (if for guns, those must be two nasty weapons...)
Ace
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Offline Fetty

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Quote
Originally posted by Shrike
Mmm, split hull.  Asking for a bigass cannon down the middle. ;)


also a bit of the ship shape reminds me of that wc5 carrier :)

 

Offline Stryke 9

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Quote
Originally posted by Shrike
Mmm, split hull.  Asking for a bigass cannon down the middle. ;)


Yeah, guns aren't phallic enough as it is. Is Shrike trying to tell us something here?

 

Offline Alikchi

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Interesting..

(take that however you want)
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Offline Knight Templar

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You could always make the connection go most way, if not all the way down the middle..

or not.
Copyright ©1976, 2003, KT Enterprises. All rights reserved

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Offline Ryx

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Looks good!

Maybe some (just a little, nothing excessive) hull plating on the smooth bits.
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Offline Nico

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don't forget to keep a simpler mesh, you know max can use LODs too ;)
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Offline Sandwich

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For the WIP pics, please smooth the shadow edges - they distract from the ship geometry. I know it's not supposed to be a pretty render, but still... :)

That aside, and contrary to Mik, I love it! :D
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