Author Topic: testing a nebula effect  (Read 5081 times)

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Offline Bobboau

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testing a nebula effect
I tried something new for a nebula effect, trying to get a cloud layer effect, as you can see there are faint shadows under most objects, this is suposed to look like the top of a cloud, didn't work out quite the way I was hopeing.
click for a much better quality but much larger (file size) TGA image

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Offline Knight Templar

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meh too much shadow.

Tophalf looks alright.. bellow the top of the orion :no:

Now if you were to make it desert scenery..
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Offline Bobboau

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I need to upp the transparency on the clouds (thus reduceing the shadows, as well as letting you see the other clouds), but it took four hours for it to render so I'm not in any hurry at the moment
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Offline Alikchi

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Not thick enough. It looks like water.
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Offline Bobboau

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that's the fog,
there are five hight feilds all with a diferent material and shape that represent cloud layers
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Offline Sheepy

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btw, the hercs looks sw33t :D
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Offline LtNarol

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The shadows should be 3d prisms, going from whatever side is casting the shadow to a point some distance away, although fading the shadow as it got further would be better. ;)

I like the angle and the way you pointed the guns on the orion, hercs are beautiful too.

 

Offline Black Wolf

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I agree with KT - it kind of looks like the Orions landed on a desert planet, and sent out scout Hercs. Sorry to say it, but it doesn't look like my idea of a nebula (though in all reality it's probabyl closer than the FS2 style ones).
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Offline mikhael

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I agree with Narol: shadows should be volumetric inside a dense particulate cloud layer.

You need better Hercs and a better Orion though. ;) (though I must admit the textures/bumps on the Hercs is wonderful).
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Offline Knight Templar

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Quote
originally posted by Mikhael

You need better Hercs and a better Orion though. ;)  (though I must admit the textures/bumps on the Hercs is wonderful).


Better?? I actually thought the Hercs were the best part :D
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Offline Bobboau

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if only I could do that stuff in TS4.2 :blah:
this was actualy suposed to be more of a gas giant that a nebula but I'm calling it a nebua effect becase it could be used for anything, and it didn't look as violent as a gas giant should
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Offline Nico

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Quote
Originally posted by mikhael
I agree with Narol: shadows should be volumetric inside a dense particulate cloud layer.
 

actually, I think there should be no casted shadows, would look better and be more simple to do anyway.
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Offline Riven

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Quote
Originally posted by Bobboau
if only I could do that stuff in TS4.2 :blah:


Why sir, you can. Just enable fog on TS and choose a colour, then set the levels to the depth you want. Render. The use PS or PSP and Gilterato or render difference clouds to render some nebs over the top. Use a few layer effects et voila.


 

Offline Knight Templar

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what fighter is that in the foreground? :D
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Offline mikhael

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Quote
Originally posted by Knight Templar


Better?? I actually thought the Hercs were the best part :D


They're just a bit... you know... low poly. ;)
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Offline Anaz

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bob...did you do that in TS? Would that be some volumetrics? If so I would like a quick showing of how the hell you get those to work in TS. I've done the 'set forground to volumetric' and played around with all of the settings...and I still can't get it to work...
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Offline Bobboau

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no it's not volumetrics it's five hight feilds with an edge transparency and fractal marble shader.
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Offline Black Wolf

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Quote
Originally posted by mikhael


They're just a bit... you know... low poly. ;)


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Offline Anaz

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Quote
Originally posted by Bobboau
no it's not volumetrics it's five hight feilds with an edge transparency and fractal marble shader.


ah...well, I just *kind of* got volumetric lighting to work...so never mind, I suppose....
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Offline Bobboau

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well how did you manage that?
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DEUTERONOMY 22:11
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