Author Topic: testing a nebula effect  (Read 5053 times)

0 Members and 1 Guest are viewing this topic.

Offline Anaz

  • 210
Quote
Originally posted by Bobboau
well how did you manage that?


first of all, you need to enable raytracing (right click on scene render, its in there). Then set the foreground shader to volumetric. Right-click on foreground shader, and the little box for it pops up. If you set the noise amplitude (IIRC) to 0 it looks better than if you have some noise. Play around with the fog densty. I think you need to have at least two volumetric lights in the scene. I got my scene to work with one projecter light and one local light in the same position. It didn't work if there was only one or the other.
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
don't supose you've found a way to get lens flairs to not show through things
I know there is a way, (I'm rendering a test that has it working) I just don't know why some times it works and some times it doesn't
« Last Edit: December 30, 2002, 01:39:13 am by 57 »
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Riven

  • 28
Quote
Originally posted by Bobboau
don't supose you've found a way to get lens flairs to not show through things
I know there is a way, (I'm rendering a test that has it working) I just don't know why some times it works and some times it doesn't


On the light click on the option to make it cast shadows. That should sort it.

 

Offline Styxx

  • 211
    • Hard Light Productions
If that's solely done on TS, great job! But yes, the shadows are a bit too solid for a cloud, maybe using an irregular volume instead of a plane and adding to the softness of the shadows will help without having to resort to particles or volumetric shadows.

:)
Probably away. Contact through email.

 

Offline Anaz

  • 210
Quote
Originally posted by Riven


On the light click on the option to make it cast shadows. That should sort it.


yeah...lens flares show through everything unless they cast shadows...
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

  

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
I tryed that before and it didn't work..
well it is now...
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together