Author Topic: Ramming ship?  (Read 4619 times)

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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Is there a way to have efficient ramming ships? I mean, that can kill another one (I'm talking about capships btw), just by ramming it, and takkes almost no damage by doing this?
SCREW CANON!

 

Offline Anaz

  • 210
would self destruct at distance 1 work? Or a distance sexp that when distance = 0 set subsystem strength hull = 0

Might work!

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Offline Nico

  • Venom
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  • 212
hmm, I said taking no damage, and you kill the ship lol
SCREW CANON!

 

Offline karajorma

  • King Louie - Jungle VIP
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Then self destruct the ship that was rammed!  

When distance = 1 self distruct rammed ship.

The ship doing the ramming will take damage from the other ship exploding but if you feel this is too much you can always do a ship-invulnerable / sabotage subsystem (hull) combo to make it seem like a minor amount of damage was done
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Offline Anaz

  • 210
Sorry Venom! I misunderstood you as saying you wanted the ships to blow up because in FS they do no damage! If you really wanted to get complicated, you could do like karajorma said, but instead of having the hull take damage, have a subsystem ram_head and have that take 1 or 2 percent damage, and when that got destroyed, the rammer's invincibility tag goes with it!!!!

I like my idea, whad you think?

------------------
_____________________
-Analazon
Creator of the mod that will not be coming for a while
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Nico

  • Venom
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  • 212
well, I'll think about that tomorrow, I'd like to see if giving the ship a huge mass wold work too.
SCREW CANON!

 

Offline Anaz

  • 210
HeHe, that reminds me of the time I gave a ship a mass of 10, and it went rocketing opposite the direction I shot it at over 100 kph. That was funny.

------------------
_____________________
-Analazon
Creator of the mod that will not be coming for a while
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline aldo_14

  • Gunnery Control
  • 213
Maybe give it incredibly short range (say 1m) beam weapons, with massive damage (overkill), no sound, no warm-up glow, and black maps, that fire when the ship makes contact...

SEXPs' would make it easy, but you'd have to control everything it did, as well as its target ships...or maybe use 'dock' orders to have it dock and blow up the doker ship at the same time... of course, the angles would have to be right, and you'd have to time it just right..

 
I like the point blank beam weapon Idea.
If you make the turret a ram prow it will take damage from the blast and eventually fail. Just like a real ram Prow. with a warmup/down glow you could give the impression of an energy ram.

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Phil.
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Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
 
Quote
Originally posted by aldo_14:
Maybe give it incredibly short range (say 1m) beam weapons

Ever notice that beam weapons go at an infinite range?
[edit]If they miss[/edit]

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[This message has been edited by RKIF-DragonClaw (edited 09-21-2001).]

 

Offline Setekh

  • Jar of Clay
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    • Hard Light Productions
 
Quote
Originally posted by RKIF-DragonClaw:
Ever notice that beam weapons go at an infinite range?
[edit]If they miss[/edit]

Most beams have a range of about 30km, IIRC. Have to ask Shrike on that one.

Remember that the ramming ship will need to have strong hull - being close to an explosion of that magnitude's gonna take some meaty shielding.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
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Yup beams aren't going to work  

how about a missile turret ?  



------------------
Phil.
  Trust In Me &
  Fall As-well
Phil.
  Trust In Me &
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Offline aldo_14

  • Gunnery Control
  • 213
Any point-blank weapon would do it... is there an SEXP for measuring distance between ships? - that could help.

 

Offline Stryke 9

  • Village Person
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  • 211
Yeh- a big gun that operates at 1 meter or less... I was planning something of that sort a while ago, the only problem was that I wanted to mount it on this frail-***  "Irradiator" fighter (OK, a Ulysses with one of my guns on it) that would do in subsystems- it would generally make it to about 100m and get ripped to shreds.

[This message has been edited by Stryke 9 (edited 09-22-2001).]

 

Offline Stryke 9

  • Village Person
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The moral is: If ya wanna do this, give the thing the armor of a Sathanas or make it move at 10000000 kps.

 

Offline KillMeNow

  • The Empire Lives
  • 28
whats wrong with the beam idea? they might have infiate range but!!!!!!!!!!!!!!!!!!! the range at which the ai will open fire can be set to 1 meter and if you cant see it  whats the prob - since it will only open up on capships at very close range there is no change of you lfying into this monster beam specially if you make it only last for a fraction of a second with ages for reacharge time
ARGHHH

 

Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
To do it properly you just edit the SEXP so that upon contact (or the 1 or 0 meter distance) the rammed ship SDs.

With any of the weapon ideas you'll need a reason for why the ship has a turret that is never seen to do anything.

And setting the speed to blast at 1000000000000kph (or whatever that number was lol) well...ummm ya don't think anyone's going to notice warp 13 in the FS2 universe?  

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a beam of limited range that you can't see that fires in a very short time with no warm up/down?

sounds like a normal gun to me. Why make it a beam if it doesn't last, warm up or look like a beam?

A gun with a nice high recoil would push the target away from the ship perhaps saving it from a bit of the blast damage.

------------------
Phil.
  Trust In Me &
  Fall As-well
Phil.
  Trust In Me &
  Fall As-well

 

Offline Nico

  • Venom
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  • 212
 
Quote
Originally posted by WraithHost:
A gun with a nice high recoil would push the target away from the ship perhaps saving it from a bit of the blast damage.


would look wrong  
SCREW CANON!

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
 
Quote
Originally posted by Warlock:
And setting the speed to blast at 1000000000000kph (or whatever that number was lol) well...ummm ya don't think anyone's going to notice warp 13 in the FS2 universe?  

Speaking of which - this is something that I was thinking of since seeing Grey's thread of breaking the speed limit - what does a ship going at high speed look like from an observer point of view?
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.