Author Topic: Cyclone-class missile cruiser  (Read 24142 times)

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Offline Shrike

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Cyclone-class missile cruiser
Bit more playing, with lights.  I'll have to get back to modelling in more details soon.

WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Stryke 9

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Cyclone-class missile cruiser
Maybe a LITTLE better. Need more variety in the texes.

 

Offline Shrike

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Cyclone-class missile cruiser
Variety in the textures themselves or just more textures?
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Fetty

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Cyclone-class missile cruiser
more more more
or paint the ship pink :D
i love that cycloneguts pics :)

 

Offline Anaz

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Cyclone-class missile cruiser
Quote
Originally posted by Fetty
or paint the ship pink :D


and  you are high on what now?
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Stryke 9

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Cyclone-class missile cruiser
Shrike: Probably both. You need some, I've got about 70 or so for metals (some repeats)...

 

Offline Shrike

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Cyclone-class missile cruiser
And because I'm a lazy SOB who should be modelling but isn't, here's a cel render.

WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline mikhael

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Cyclone-class missile cruiser
Give some weight to secondary lines. That's just too flat for even cel/manga shading.
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Shrike

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Cyclone-class missile cruiser
I know, it looks weird.  I just downloaded the shader, so I haven't really looked into its capabilities yet.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Alikchi

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Cyclone-class missile cruiser
Niiice..
"Going too far and caring too much about a subject is the best way to make friends that I know."
- Sarah Vowell

 

Offline Nico

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Cyclone-class missile cruiser
Quote
Originally posted by Shrike
Textures!  Ohmygod!!!!



those maps ruins the sense of scale.
SCREW CANON!

 

Offline Fetty

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Cyclone-class missile cruiser
anala
imagine u meet a pink missle carrier in space :D

 

Offline Stryke 9

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Cyclone-class missile cruiser
...Launching the old GTCv Dildo as missiles?

 

Offline Shrike

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Cyclone-class missile cruiser
Updates on the main turrets.  Changed them from pulse to beam; yes the turrets look differently depending on what kind of weapon it contains.

WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline mikhael

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Cyclone-class missile cruiser
Is the entire beam projector in the hinge cylinder? Right now, it looks like the barrels have no machinery for generating anything behind them.

There's something wrong with the metal procedural too. I'm thinking the pockmarks look too deep. Something to do with the scale anyway. Something just isn't right there.

Otherwise, nice design.
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Shrike

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Cyclone-class missile cruiser
It's actually a U-Bend sort of dealy.  The muzzle is just for final vectoring and to strip the acceleration charge.  Most of the length of the acceleration ladder is 'below deck'.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Fetty

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Cyclone-class missile cruiser
if it looks cool keep it comin :)

 

Offline Setekh

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Cyclone-class missile cruiser
Quote
Originally posted by Shrike
It's actually a U-Bend sort of dealy.  The muzzle is just for final vectoring and to strip the acceleration charge.  Most of the length of the acceleration ladder is 'below deck'.


How vulnerable do you suppose it would be for weapons where the barrels were completely above-deck? (That is, like the big turrets on the Orion, and unlike the little spot turrets on the Deimos.) Unshielded, do you suppose they'd really stand up to much?
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Offline Nico

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Cyclone-class missile cruiser
Shrike, try that for materials:

shader basic parameters, replace blinn with metal
dunno how bright you want it, but for a nice dark color:
ambient: 44.44.44
diffuse: 146.146.146
put specular at about 80

glossiness map, use a smoke material ( set up th size/iterations/exponant as you want, but keep black/white colors )

add bump etc as you like

that's my favourite setup for maps.
you can make it lighter of course, but I think it might look as good.
SCREW CANON!

 

Offline Shrike

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Cyclone-class missile cruiser
Quote
Originally posted by Setekh
How vulnerable do you suppose it would be for weapons where the barrels were completely above-deck? (That is, like the big turrets on the Orion, and unlike the little spot turrets on the Deimos.) Unshielded, do you suppose they'd really stand up to much?
Depends on how big the weapon is, and how much armor you can put on.  In the particular tech background for that ship, pulse cannons (ie some sort of plasma weapon) have most of their internals in the turret itself, whereas beam weapons which are some sort of particle accelerator have the main accelerator itself underneath the turret.  It's all under armor, of course, but the less you have actually moving, the faster you can make it move.  Either way they've got armor, but a big turret makes an awfully inviting target.

Quote
Originally posted by venom2506
Shrike, try that for materials:

shader basic parameters, replace blinn with metal
dunno how bright you want it, but for a nice dark color:
ambient: 44.44.44
diffuse: 146.146.146
put specular at about 80

glossiness map, use a smoke material ( set up th size/iterations/exponant as you want, but keep black/white colors )

add bump etc as you like

that's my favourite setup for maps.
you can make it lighter of course, but I think it might look as good.
I'll try this in the next iteration of the model and see how it comes out.  Currently I'm using some metal and some strauss shaders.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.