Author Topic: Shields for Warheads  (Read 4787 times)

0 Members and 1 Guest are viewing this topic.

Offline Rampage

  • Son Of Rampage
  • 211
  • Urogynaecologist
This was proposed by someone on the Volition forums before, I believe.

With the source code, we can make this possible!  With shields added to certain bombs, say, the Helios, it would be a challenge to the player to destroy it.  Also, if possible, we could assign hitpoints to certain bombs rather than have a bomb sustain one hit and blow up.

Opinions?

Rampage

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Hmm... Interesting. It would make sense for bombs to have some sort of protection, particularly if they have heavy warheads. They dont want to be going off accidentally, after all.

However, if the are given shields or hitpoints, might this stop them exploding when they hit their target?

 

Offline Rampage

  • Son Of Rampage
  • 211
  • Urogynaecologist
Quote
Originally posted by Petrarch of the VBB
However, if the are given shields or hitpoints, might this stop them exploding when they hit their target?


Negative.  The bomb is considered a weapon.  When the weapon impacts its designated target, it's coded to explode.

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Ahh, good. So it's a bit like kamikaze ships exploding when they hit anything, then?

 
Good idea.   The weapons description of the Stilletto says that it has a small shield system but one shot still knocks it out.

But wouldn't this change the gameplay somewhat?  I suppose new weapons could have this enabled while all the old ones without the flag wouldn't have it by default.

 

Offline Rampage

  • Son Of Rampage
  • 211
  • Urogynaecologist


[It's technically not my job.]

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
Sounds like a good idea.  I've wanted to try and get more into long range stand off weapons...but either the speed has to be rediculous or the warheads have to get some kind of protection to be of any use.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 
Yay, I get blasted twice by the beam XD

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Thought:

Some sort of Uber cruise missile of the sort fired by that huge gun in some SW fanfic. It has turrets all over it, and flew at fantastic speed.

 

Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
Quote
Originally posted by Petrarch of the VBB
Thought:

Some sort of Uber cruise missile of the sort fired by that huge gun in some SW fanfic. It has turrets all over it, and flew at fantastic speed.


The Galaxy Gun from Dark Empire II ?
Warlock



DeathAngel Squadron, Forever remembered.


Do or Do Not,..There Is No Spoon

To Fly Exotic Ships, Meet Exotic People, and Kill Them.

We may rise and fall, but in the end
 We meet our fate together

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
I think so. Hold on while I check the Essential Guide.

Yes, the Galaxy Gun.

 

Offline Ace

  • Truth of Babel
  • 212
    • http://www.lordofrigel.com
Quote
Originally posted by ChronoReverse
Good idea.   The weapons description of the Stilletto says that it has a small shield system but one shot still knocks it out.


Two or three shots when using an ML-16 unlike the other missiles, but one shot one kill with the heavier weapons.

Edit- My point is that the only thing needed is coding an entry for shield and armor hitpoints on missiles.

What about turrets on missiles? (may or maynot be currently possible, haven't toyed with the idea)
« Last Edit: January 04, 2003, 08:50:06 pm by 72 »
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
I like the idea :D :yes:
-C

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
..what about a live weapon spawn too, so your IGBM could launch a few poons at you as well.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
In the future war will be fought with missles that fire energy beams on there foe from many turits.

Hey any one for some bomb pumped X-lasers?

Long live david weber!!

why not give the missles the ability to mount anyweapon,

I can see whole missions based on this.
destroy the enomy missle before it reaches earth jump node...  bewhere it's anti fighter beams and flak turrets.  Use the new nova bomb to destroy it, the nova bomb is shielded and armed with heavy beam weapons.

Oh the carnage, Oh the devastation. bombs that destroy there targets before impact, then destroy 2 more SDD before killing all the enomy fighters in one blast.

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Quote
Originally posted by terrenblade
In the future war will be fought with missles that fire energy beams on there foe from many turits.

Hey any one for some bomb pumped X-lasers?

Long live david weber!!

why not give the missles the ability to mount anyweapon,

I can see whole missions based on this.
destroy the enomy missle before it reaches earth jump node...  bewhere it's anti fighter beams and flak turrets.  Use the new nova bomb to destroy it, the nova bomb is shielded and armed with heavy beam weapons.

Oh the carnage, Oh the devastation. bombs that destroy there targets before impact, then destroy 2 more SDD before killing all the enomy fighters in one blast.


If you want to go that route, just make a ship called "Cruise Missile" and give it whatever turrets you want.  No reason to make it a standard armament, as the AI wouldn't know what to do with it anyway.  If you wanted a ship to launch one in mission, give it a SEXP and disable the warp effect, you'd get the same result.  Also, I don't see how having missiles that shoot back and that can be shot by potentially any ship adds a layer of complexity to the game that I don't think is beneficial.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 
as normal people fail to get the joke, I know I could just build my own ship, the real meat of the post was the bomb pumped lasers, I'm realy hoping I can find a way to make them work, As every attempt I have taken to give a secondary weapon a beam like apperance, has failed. :mad:  

anyone know of a good weapon moding tutoral?

 

Offline Solatar

  • 211
Why give a secondary weapon a beam like appearance when you can just make a primary beam?

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Quote
Originally posted by Hades
Why give a secondary weapon a beam like appearance when you can just make a primary beam?


Could primary beams function as a ballistic (i.e. ammo-based) weapon?  That was always the goal with secondary beams if I remember correctly, to have it shoot a limited number of times, so I agree that that's probably the best way to go about it now that ballistic primary support has been added.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 
I cant get primarys to home on there targets, they will point to the target, and track it alltheway throught there flight but they wont home in on it, so I need to find a way to have a homing beam, becuse it's an intragral part of a wepmod I'm planing.  5 or six weapons will be totaly wrong with out it.  

[SIZE=0]and it would look realy cool. but thats not the point[/SIZE]

Also Is there a way to make a secondary weapon not use amunition?  I know I could just make it a prymary, but I want the weapon to work with the campain misions,  shivens with energy missles!

Edit: I'm still looking for any info on wep moding anything would be helpfull, thanks.
« Last Edit: February 01, 2003, 04:57:44 pm by 1063 »