Author Topic: Knossos idea.  (Read 5186 times)

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Offline Stunaep

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Remember that CB, where it shows the knossos being activated, and a subspace vortex appearing inside the device, and just swirling there with nothing really happening. How hard would it be to implement something like that? Alhtough I guess animated texture maps could take care of it.
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Offline Fury

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That would indeed be useful for mods out there.
The Babylon Project could use that for jump gate vortex.
Currently it looks really stupid when a group of fighters are arriving from a gate, creating many tiny vortexes instead of one full sized vortex.

 

Offline Solatar

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Anybody ever seen Stargate? Maybe we could make it something like that, except instead of that glittering silver stuff, we could have the subspace .ani. Somebody might have to make a higher resolution one though...

 

Offline LtNarol

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Creative use of fred can take care of this guys, do you really need a source mod for something this simple?

First, have a larger ship arrive from subspace and give it no departure effect.  Have its departure cue set to go off 1 second after it arrives.  Give the smaller ships (if applicable) no warp effects.

 

Offline Solatar

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But what if we only want a few fighters to jump in. Plus, it would take something like a Sathanas to create a warp as big as the Knossos.

 
why don't you just find a way, to make something withthe right animated texture and shape,exactly like the effect you want, appear in the place were you want the vortex, and then have things appear without any effect, all you need is a fly through object for the effect, wich should be easy.

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Offline LtNarol

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Create a large invisible cube and warp that in, not that hard.

 

Offline Stunaep

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Quote
Originally posted by LtNarol
Create a large invisible cube and warp that in, not that hard.

yes, but suppose I want that effect to stay there, for say, entire mission.
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Offline vyper

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Quote
Originally posted by Stunaep

yes, but suppose I want that effect to stay there, for say, entire mission.


Indeed. Something event-able. I.e. Knossos-on, device goes all glowy swirly. Knossos-off, devices just goes BLEH!
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Offline Solatar

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If the Knossos goes off, then the parts stop rotating.....


This could definately be worth it.

We'd have to have it on by default, or else we lose compabibility with the main campaign.

 

Offline Goober5000

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Except that the Knossos is usually spinning but not usually generating a visible warp effect.  That'd have to be extra work.

Maybe load a variant of Bobboau's warp model and just have it perpetually sitting in front of the Knossos?

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Offline Setekh

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Someone's done this already - they just mapped a warp-in ANI to a circular model and placed it there. It might have been Sandwich...
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Offline DTP

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Quote
Originally posted by Goober5000
Except that the Knossos is usually spinning but not usually generating a visible warp effect.  That'd have to be extra work.

Maybe load a variant of Bobboau's warp model and just have it perpetually sitting in front of the Knossos?

*Yay!  1000 posts!*


i can make the knossos not spin, via play dead order, in no time.
just did´nt want to commit something, that people dont ask for.
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Offline DTP

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Quote
Originally posted by Setekh
Someone's done this already - they just mapped a warp-in ANI to a circular model and placed it there. It might have been Sandwich...


hmmm, and did it animate ?.

i mean you can try ofcourse with the only animated texture, that is put on ships, the thruster, but then all thrusters for that species would look like that.

are you sure that warp-in ani, just not where a PCX file converted from the ANI ?.
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Offline Nico

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Quote
Originally posted by DTP


hmmm, and did it animate ?.

i mean you can try ofcourse with the only animated texture, that is put on ships, the thruster, but then all thrusters for that species would look like that.

are you sure that warp-in ani, just not where a PCX file converted from the ANI ?.


that was sandwich, and he mapped a thruster ani on a circle.
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Offline DTP

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Quote
Originally posted by venom2506


that was sandwich, and he mapped a thruster ani on a circle.


and thus, that ani would appear on all other thrusters for that species.

sure looks somewhat cool though. he, new engine, warphole driven fighter :D.

just a stray thought.
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Offline Bobboau

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there have been sorce changes (made by me) that would alow for that to be done without screwing up thrusters for an entire specise
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Offline Nico

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Quote
Originally posted by DTP


and thus, that ani would appear on all other thrusters for that species.

sure looks somewhat cool though. he, new engine, warphole driven fighter :D.

just a stray thought.


nah, he used the actual thruster ani and some smart UVmapping.
SCREW CANON!

 

Offline Nico

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Quote
Originally posted by Bobboau
there have been sorce changes (made by me) that would alow for that to be done without screwing up thrusters for an entire specise


but are those anis transparent?
btw, while I'm at it, you can use anis as textures for the pofs, but does this works for weapons and backgrounds, or was it code specific to textures only?
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Offline Bobboau

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you can make them be, though it's two diferent code things they were designed to work together.

it is code specific but I do beleve I enabled ani's for pulse weapon bitmaps and glows, not sure if I did or not, once you get an SCP build running could you see if I did :)
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