Author Topic: Update on DivX  (Read 8139 times)

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Offline Zarax

  • 210
Why not implementing an abstract, codec free architecture?
I mean, with the source we can demand on the OS all video and sound execution.
With it, it will possible to execute ANY codec without using them, since they will be played by the OS.
This can be applied not anly for cutscenes, but also for ingame sounds...
Just think at new campaigns with completely new soundsets and musics, now with wave they would be huge, but with a good compression, like the one provided by WMA, you could have the same quality at bitrates ranging from 64 to 128kbps...
The Best is Yet to Come

 

Offline RandomTiger

  • Senior Member
  • 211
Quote
Originally posted by Zarax

With it, it will possible to execute ANY codec without using them, since they will be played by the OS.


We have that already.

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Quote
Originally posted by Setekh




:eek2: These guys are legends! And with Darkage's test... Say, Darkage, just to be sure, could you encode something else? Something that's vastly different in content?


I can cook something up. To test a few things and options Xvid provides.
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Returned from the dead.

 

Offline Inquisitor

Like RT said, that's kinda what we have, which is why SCP doesn't need to do anythign special, and why I disagree with DivX's stance on the licensing. I don't think the people I talked to "get" technology.

Someone wants to take a swing at this, go for it :)
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Offline Fury

  • The Curmudgeon
  • 213
Would it be possible to use divx compressed animations to replace current .ani files?

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Quote
Originally posted by Darkage
I can cook something up. To test a few things and options Xvid provides.


Thanks dude, appreciate it. :nod:
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Sesquipedalian

  • Atankharz'ythi
  • 211
Quote
Originally posted by Mr. Fury
Would it be possible to use divx compressed animations to replace current .ani files?
I'm going to guess not.  FS ani files are just pcx files compiled into frames.
Sesqu... Sesqui... what?
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Offline vyper

  • 210
  • The Sexy Scotsman
Quote
Originally posted by Sesquipedalian
I'm going to guess not.  FS ani files are just pcx files compiled into frames.


Indeed because then you would definately have to hard-code support for DivX.
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 

Offline Inquisitor

Yup, then we would be in violation of their license :)
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Offline Fury

  • The Curmudgeon
  • 213
Screw divx! I meant xvid. :D

 

Offline Krom

  • 25
You might be forgetting the amount of CPU power it takes to decode some of these newer compression formats.  Encoding isnt the only thing that can go slowly.  I've seen divx5 play back choppy on a 1 GHz Pentium 3 machine.  If you make a computer try to play back sevral small looping movies in these formats you're asking for slowdowns and dropped frames.

-Krom

 

Offline Fury

  • The Curmudgeon
  • 213
Oh well, there's always mpeg which requires less CPU power but filesizes are larger. Should be better than the format used in FS/FS2 movies though...

 

Offline SG_01

  • 23
You can always try the RAD Gaming Tools, you know the .bik files and stuff, you can download the gaming tools itself for free, the game-stuff is stuff that needs payment...

The bink files are generaly smaller in video, but require and MP3 Codec for sound

Think about it ;)

 

Offline SKYNET-011

  • 28
  • O_o
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Flamethrowers are under the seats, exits are to the left and right, and try not to wander in the ducts... if you do and see something with red mean eyes and 5 legs its just Carl, give him your sandwich, back away slowly and you will be OK.

(Not bad for a first try, huh? :D)
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Offline ZylonBane

  • The Infamous
  • 29
Quote
Originally posted by SG_01
You can always try the RAD Gaming Tools, you know the .bik files and stuff
No, no, no, no, nooooo! Bink files are huge (and incompatible with Media Player).
ZylonBane's opinions do not represent those of the management.

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
For fun, I took a video of me practising some basketball skills (I suck :D). :) It's DivX 5.0.2 encoded - if anyone wants to put it into XviD and see how it compares, that'd be great. :)

http://www.3dap.com/hlp/staff/setekh/22_bounces.avi (15.6mb)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline SG_01

  • 23
I used Smacker to convert the file and its now 15,688,012 bytes
that is 769524 bytes smaller then the orriginal

 

Offline Fetty

  • 27
yeah but smacker is an 256 color codec (wich might explain the smaller filesize :D )

mpg doesnt sound so bad actualy

 

Offline Fury

  • The Curmudgeon
  • 213
Bink is horrible! Far too many players are having problems with bink. So avoid it at all costs!
Bink = Stuttering playback, slow playback, breaking sounds/voices. All that.
Be very, very happy if you haven't had any problems with bink and own numerous games which uses bink.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
guess I'm very very happy then :p
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