Originally posted by Kazan:
figure out how to generate SORTNORMs in the POF 3D model BSP data... i haven't a clue what they are
Hey Kazan

Excuse me for jumpin in here, I happen to know a bit bout these, albeit not exactly related to the POF format but from a math point of view. So I may be able to help out here if you have no objection...
I'll try a simple example to illustrate what sortnormals are...
Picture yourself a cube which is centered around 0,0,0, now picture each axis being a flat plane instead of just a vector...
These planes will subdivide the cube into 8 equally sized, smaller cubes, a process that can be repeated infinitely...
I have like you, however no clue how these are used in the IDTA data other than that if the various offsets turn up a non-zero value, the object should be subdivided and only for the poly's within the specified bounding box....
If I am not mistaken, the use of sortnormals allows you to approximate size and volume a lot darn faster than calculating the exact values...so basically they would be used in collision detection I guess
Oh, before I forget...they are usually oriented perpendicular with their associated axes
------------------
JarC (
ICQ) "Dave? Will I dream?"
------------------
[This message has been edited by JarC (edited 04-27-2001).]