Author Topic: Beast Infection  (Read 6818 times)

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Offline SKYNET-011

  • 28
  • O_o
You guys found a way around the beast infection yet?

If not, I have a suggestion. :D
Petrach and a few other escaped in a pod but were covered in watermelon juice....it was horrible :eek2: :shaking: -dan87uk

OMFGWTFAOLBBQBATMAN!!!!!11114111-MicroPsycho

  

Offline Petrarch of the VBB

  • Koala-monkey
  • 211

 

Offline SKYNET-011

  • 28
  • O_o
Capture
+When
++Has-Arrived-Delay
+++(Delay)
+++(Ship to be infected)
++Fire-Beam
+++(Ship with infection beam)
+++(Infection turret)
+++(Ship to be infected)
IFF
+When
++Is-event-true-delay
+++CAPTURE
+++(Delay)
++Change-iff
+++Hostile
+++(Ship to be infected)

Still working on a way around the Infection texture change, but it's a start.
Petrach and a few other escaped in a pod but were covered in watermelon juice....it was horrible :eek2: :shaking: -dan87uk

OMFGWTFAOLBBQBATMAN!!!!!11114111-MicroPsycho

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Oh, yes. We know that.

I thought you meat texture changage

 

Offline SKYNET-011

  • 28
  • O_o
Petrach and a few other escaped in a pod but were covered in watermelon juice....it was horrible :eek2: :shaking: -dan87uk

OMFGWTFAOLBBQBATMAN!!!!!11114111-MicroPsycho

 
what if you made it so that you can have sprites with the infection texture show up on infected ships, instead of changeing the whole texture...

 

Offline SKYNET-011

  • 28
  • O_o
Errrm... Get the source code and add infection?
Petrach and a few other escaped in a pod but were covered in watermelon juice....it was horrible :eek2: :shaking: -dan87uk

OMFGWTFAOLBBQBATMAN!!!!!11114111-MicroPsycho

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
We could use decals.

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline elorran

  • Big Daddy Tap
  • 28
  • Peter piper picked a peck of pickled peppers
That'd come in handy :nod:
Thats no moon... hes dropped his pants!

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Yes, mimics f'rinstance.:D

But, as was said, it is instantaneous, we require animation.

 

Offline SKYNET-011

  • 28
  • O_o
Hey, guess it's a start. Is it up for Download?
Petrach and a few other escaped in a pod but were covered in watermelon juice....it was horrible :eek2: :shaking: -dan87uk

OMFGWTFAOLBBQBATMAN!!!!!11114111-MicroPsycho

 

Offline Grug

  • 211
  • From the ashes...
is there any actual site with all the source code modifications up for d/l?

i havnt seen one (then again i havnt been looking)...

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Quote
Originally posted by GoDoFeViL
is there any actual site with all the source code modifications up for d/l?

i havnt seen one (then again i havnt been looking)...


It's wherever you had it last.:D

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Decals looks like a good idea, if we can get the SCP boys to let you specify different decals for different weapons. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
You can already do that.  Decals are specified at the bottom of each weapon entry.

Take a look at the 3.4 post - it has 3.4 up for download and loads of instructions on the decal stuff.  Unfortunately it doesn't have the change-model thing implemented yet.  Hang on a sec, and maybe I can upload it...

 
 

Offline Grug

  • 211
  • From the ashes...
wow, can't believe i've missed so much, i thought they were still planning and playing. lol i guess that means u need it for new and certain d/ls like ships and missions?

has any mod used the SCP releases yet?

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Not to my knowledge, but several campaigns have them planned.

However, there's one caveat with the code - the 3.4 version has decals but not change-model or glowmaps, and the most recent build has change-model and glowmaps but not decals.

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Well, how useful.

FS2 Open 3.5, anyone?