I found two beautiful functions while perusing the source code - ship_change_model, and change_ship_type. So I made them into sexps...
change-ship-model - changes the model used by particular ship or ships
change-ship-class - changes the class of a particular ship or ships
Normally, these would be mere oddities that could be fun to play with. But I've already thought of two uses for them...
The RoboTech mod. Now I haven't followed this much, but I have heard that they had two main obstacles to implementation in Freespace - departure into hangars, and model manipulation (a la Transformers, perhaps?

) With end-mission and distance-ship-subsystem, they can exit into hangars, and now with these sexps, they can change around their models.

Cloakable Ships.

This is made especially possible by Bobboau's animated texture feature. Take a generic ship model, say the GTF Pegasus (it's already stealth!). Copy and reskin it with animated textures displaying a cool cloaking effect. Then copy and reskin it yet again with invisible textures. Now to cloak the Pegasus, simply use change-ship-model to toggle the cloaking effect model, then after a second or two use change-ship-model again to toggle the invisible model.
So modellers and skinners, get cracking! I want to see some cloaking effects.
