Author Topic: Fun With Ship Models  (Read 5369 times)

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Offline Goober5000

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Quote
Originally posted by Setekh
It's thanks to people like you that I really can't wait to get really back into FS. :nod: Make sure you keep working on the SCP while I'm away, eh? :)


Okay! :)

Quote
Originally posted by DTP
The proposed Slideshow would´nt solve "sudden change" problem.

It will still look funny. and dont forget that you would have to have, all those models in the TBL file, which is currently restricted to 128 polygon model ships.

what are needed to do this is a redesign of the POF format itself, while maintaining backward compatibility.


Mm, perhaps you're right.  I'll go ask the guys in the MOD forum to whip up a model for testing.

 

Offline mikhael

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Quote
Originally posted by DTP

It will still look funny. and dont forget that you would have to have, all those models in the TBL file, which is currently restricted to 128 polygon model ships.
 

:D

It was only a joke, really, DTP. hence the big, facetious grin way back there.
[I am not really here. This post is entirely a figment of your imagination.]

  

Offline Goober5000

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Never joke with a programmer.  They'll go off and try to implement just what you were joking about - and more often than not, they'll succeed. :lol:

 

Offline WMCoolmon

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Quote
Originally posted by DTP
what are needed to do this is a redesign of the POF format itself, while maintaining backward compatibility.

It doesn't necessarily have to maintain backwards compatibility; the POF redesign could have the version upped to, say, 3000. Then, when FS2_open encounters a POF with version > 3000, it would use one set of loading code, and when it encounters one with version < 3000 it would automatically attempt to load using a different set of code.
-C

 

Offline Bobboau

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I still think useing the angular animation system in place already would be the best bet
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Offline Nico

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Just to say that I don't know who would use that slideshow thing. I for one would not go through the hassle of making a dozen frames just for a transformation or anything, it woul be a direct A->B transition if I had to do that. And if players aren't happy, they can try and do better. I'll use keyframes if I can ( like in Descent oof ), but not stop motion anim :p
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