Author Topic: another graphics feature -- need input  (Read 6142 times)

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Offline aldo_14

  • Gunnery Control
  • 213
another graphics feature -- need input
Quote
Originally posted by RandomTiger
Im not convinced this would give much of a speed increase given the way the engine works but if you think you can get it done it wont hurt to try.


Would increase the texture bandwidth on the gfx card, surely... I'm not sure exactly how it works, though (not conversant with the FS2 engine).... AFAIK I understand the textures are pre-cached on load (so it wouldn't impact texture loading into the gfx card), but what about the affect on moving the textures within that cards memory iteself (caching and the like, which I presume it does, i.e. for switching lods)

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
another graphics feature -- need input
Quote
Originally posted by Sesquipedalian
It works on a TNT and up.  A TNT2 is part of the "up".  Hence the 2.


Quote
Originally posted by Fetty
i just did some digging
according to that site nether tnt nor tnt2 cards support dxtc
gf256 starts with that

*sniff my g400max doesnt support it ether
edit vodoo 3 also doesnt


Well, are you sure it works with TNT and up?  Fetty doesnt seem to think so :blah:

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
another graphics feature -- need input
its natively supported in DX.

it needs a GF1 or radeon 7500 for OGL

so yes, only if you run in DX mode
Offically approved by Ebola Virus Man :wtf:
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phreak317#7583 - discord

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
another graphics feature -- need input
from the looks of it, we get to see texture compression

admins, you can close the poll.  I have already started work
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
another graphics feature -- need input
looks like its working with OpenGL mode in 16 and 32 bit.

if any DX coder wants to work with this go ahead
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
another graphics feature -- need input
I have DXTC support working.. time to rest.

To use DXTC support:
1-create texture in a paint program save final as 24-bit .bmp. This is for non-alpha'ed texes. Read the DxTex readme for info on how to use alpha channels

2-Once open, go to Format->Change Surface Format and select DXT1, DXT3, or DXT5.

3-save as *.dds

4-Freespace2 now searches for .dds files before looking for .pcx files


For a copy of DxTex go here: http://fs2source.warpcore.org/ogl/dxtex.zip

remember to place in data/maps
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Martinus

  • Aka Maeglamor
  • 210
    • Hard Light Productions
another graphics feature -- need input
[color=66ff00]*applauds* :nod:
[/color]