Author Topic: fs2_open v3.4 DEMO released (beta debug)  (Read 5039 times)

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fs2_open v3.4 DEMO released (beta debug)
I would like to inform everyone that the demo right now is up and running perfectly well. The demo compiles using a recent fs2_open v3.4 and works using the demo data. This is excellent news for people who don't have the FULL game. Now it is possible to work on the demo instead. Currently, I released a debug version for testing. After everything is finalized, I will commit the code changes to CVS and make a Release build. I'm trying to fix some minor bugs, but until then, lets see how this build works (just a note, the demo was built using VC++.NET)

You can grab the exe from the following link:

http://fs2source.warpcore.org/exes/fs2_open3.4_demo_dbg.zip

Just a reminder that the warp.pof file should be copied to the 'models' folder. The path is:

........\FreeSpace2Demo\Data\models\warp.pof

if the directory 'Data' and/or 'models' don't exist, then make them, and copy the warp.pof (included in the zip) to that directoy.

Here is a screenshot of the game at Training:

« Last Edit: January 17, 2003, 02:58:23 pm by 868 »

 

Offline Inquisitor

fs2_open v3.4 DEMO released (beta debug)
Couple things:

Does OpenGL work?

Does it still use the demo build flag, or does it use the same exe that runs the full game?

and

I need to get you website news access :)

Great work!
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fs2_open v3.4 DEMO released (beta debug)
I believe the build is using opengl since USE_OPENGL was used in the preprocessor definitions. And of course, FS2_DEMO was also used to make the demo build.

 

Offline Goober5000

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fs2_open v3.4 DEMO released (beta debug)
I think after we merge everything together and nail that elusive bitmap Assert bug/non-bug, we should release an official 3.41 or something. :)

 

Offline Bobboau

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fs2_open v3.4 DEMO released (beta debug)
that is a glowmap problem I have, sort of, resolved
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Offline Inquisitor

fs2_open v3.4 DEMO released (beta debug)
Yeah, 3.41 very soon.
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Offline Solatar

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fs2_open v3.4 DEMO released (beta debug)
We're making so many new changes, why not release 3.5 instead of 3.41?

 

Offline Inquisitor

fs2_open v3.4 DEMO released (beta debug)
Becuse I don;t want to run out of numbers :)
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Offline Solatar

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fs2_open v3.4 DEMO released (beta debug)
Good idea:lol:

 

Offline Inquisitor

fs2_open v3.4 DEMO released (beta debug)
d, catch me on MSN, we'll try merging with the fixes goober did (basically, make a copy of the source directory, and try to update and compile, see if bug be gone).

If it works, committing is really easy in winCVS :)
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Offline HotSnoJ

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fs2_open v3.4 DEMO released (beta debug)
Oh can I play FS_DEMO on my machine?

p2 266MHz, 64MB SDRAM, and a 4MB grafics card (don't know the brand 'cuz it came with the comp).
I have big plans, now if only I could see them through.

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Offline Inquisitor

fs2_open v3.4 DEMO released (beta debug)
probably, try it and let us know :)
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Offline Goober5000

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fs2_open v3.4 DEMO released (beta debug)
I've still got to look at fixing the AAAf mass problem and redoing all my SIF flag sexps (big oops there :o)... are we shooting for any specific date?

 

Offline Inquisitor

fs2_open v3.4 DEMO released (beta debug)
Soonish.
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fs2_open v3.4 DEMO released (beta debug)
can it be compilled for linux?
wrong answer you see hiding in that asteroid belt are 6 dralthi fighters, a Kilrathi gangbang. -Devereaux

 

Offline RandomTiger

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fs2_open v3.4 DEMO released (beta debug)
What did you do to sort out those asserts on debug compile?

  
fs2_open v3.4 DEMO released (beta debug)
Here are the files that changed:

freespace.cpp
hudconfig.cpp
hudgauges.cpp
mainhallmenu.cpp
medals.cpp
missionweaponchoice.cpp
sexp.cpp
weapons.cpp

I will commit the changes today probably, so you will be able to take a look at them.

 

Offline Goober5000

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fs2_open v3.4 DEMO released (beta debug)
Make sure to update first. :)

Quote
Originally posted by RandomTiger
What did you do to sort out those asserts on debug compile?


What asserts?

 

Offline Inquisitor

fs2_open v3.4 DEMO released (beta debug)
After some CVS wierdness, and some cheating on my part, the demo changes are committed!!!

Everyone bow to dkharrat! Great job!

And yes, the asserts went away, Goober killed that bug not long after we found it.
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Offline Goober5000

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fs2_open v3.4 DEMO released (beta debug)
If you mean the thing with the bitmap assert - AFAIK I did nothing; it just went away by itself! :nervous:

Nice work dkharrat! :)