Author Topic: ballistic primaries idea (to add to the old)  (Read 4420 times)

0 Members and 1 Guest are viewing this topic.

Offline HotSnoJ

  • Knossos Online!
  • 29
    • http://josherickson.org
ballistic primaries idea (to add to the old)
Can you make tracer fire like those seen on WW2 films?

$tracer:  Yes          ;;legal YES or NO Also tracers give no damage.
    +Model File:  none   ;;laser1-1.pof
    +Bitmap:         laserglow06
    +color:        255, 255, 255
    +Length:       4.0
    +Head Radius:  0.30
    +Tail Radius:  0.30
    +Skip Rounds: 10  ;; this tells how many rounds of ballistic primaries you need to shoot before a tracer is shot. So the tracer will be the eleventh round.


The eleventh round will be not for that primary bank but for the point at which the shot come out of. Do I make my self clear? The $tracer: field doesn't need to be there. I just thought a yes or no might make it a little easier for MODers.

Your thoughts people?
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
ballistic primaries idea (to add to the old)
you can already, make a nice primary and give it an equally nice trail.
w00t.
SCREW CANON!

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
ballistic primaries idea (to add to the old)
Mmmm...tracer trails.  That'd be easy to do.  Bit harder to make it look good.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
ballistic primaries idea (to add to the old)
just use the standard laser code, make the laser between 30 and 100 meters long though. it would however be nice to have a flag to show the effect every few rounds insteas of each and every one. that way you can have fire rates equal to modern weapons (around 4000 rounds a minute, the highest ive ever done in freespace is 800), without the slowdown in the game.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline ZylonBane

  • The Infamous
  • 29
Re: ballistic primaries idea (to add to the old)
Quote
Originally posted by HotSnoJ
Can you make tracer fire like those seen on WW2 films?
A tracer is a round that gives off light. This is to aid in manual targetting.

In FS2, ALL the rounds give off light. Therefore all rounds function as tracers.

This suggestion doesn't appear to make much sense.
ZylonBane's opinions do not represent those of the management.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
ballistic primaries idea (to add to the old)
you know what he means, so why the hell do you feel forced to post such crap? people... :rolleyes:
SCREW CANON!

 

Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
Re: Re: ballistic primaries idea (to add to the old)
Quote
Originally posted by ZylonBane
A tracer is a round that gives off light. This is to aid in manual targetting.

In FS2, ALL the rounds give off light. Therefore all rounds function as tracers.

This suggestion doesn't appear to make much sense.
Presumably because the weapons using this would be pof objects instead of balls of glowing snot, and thus would not inherently give of light.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline HotSnoJ

  • Knossos Online!
  • 29
    • http://josherickson.org
Re: Re: Re: ballistic primaries idea (to add to the old)
Quote
Originally posted by Shrike
Presumably because the weapons using this would be pof objects instead of balls of glowing snot, and thus would not inherently give of light.


Bingo!
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline ZylonBane

  • The Infamous
  • 29
ballistic primaries idea (to add to the old)
So this raises the question... why?

Real-world weapons fire rounds so quickly that the tracers come out about as often as every single round from an FS2 weapon. So if you then took a rapid-firing FS2 weapon and made only every fifth shot (a typical tracer load spacing) visible, they'd come out about as often as Prometheus shots.

I don't imagine it would be a very satisfying weapon to use. Sounds like a lot of pain for no gain.
ZylonBane's opinions do not represent those of the management.

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
ballistic primaries idea (to add to the old)
ive been experimenting with weapons that fire at rates upwards of 1000 rounds per minute. its technicly impossible for the freespace engine to efficiently render that many laser shots at once, without major slowdowns. setting the engine to render only every 5 shot would allow for my insane weapons to function. id like to be able to do round mixing so that you can have shots that do different things, like cast a tracer or blow up or stuff like that.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline vyper

  • 210
  • The Sexy Scotsman
ballistic primaries idea (to add to the old)
I once made a Fenris fire a cannon at just below the speed of light... it didn't render. It did blow a hole in the opposing Lilith tho...

Um anyway, to make one point ZB,
Quote
Real-world weapons

Its a game... its not real, its for fun. Also, let me tell you - I made a tracer weapon using lasers and applied it to cap ships - STUNNING BATTLE-SCAPES. I think someone else did it with missile trails once too. They look great in battle and when they fill the battle-field... well lets just say I hope you put the damage on low. ;)
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
ballistic primaries idea (to add to the old)
He's right about the pain, though.  I spent about a month on this before I got it to work, and I'm not keen on going back to it unless there's a bug. :)

 

Offline HotSnoJ

  • Knossos Online!
  • 29
    • http://josherickson.org
ballistic primaries idea (to add to the old)
Quote
Originally posted by ZylonBane
So this raises the question... why?

Real-world weapons fire rounds so quickly that the tracers come out about as often as every single round from an FS2 weapon. So if you then took a rapid-firing FS2 weapon and made only every fifth shot (a typical tracer load spacing) visible, they'd come out about as often as Prometheus shots.

I don't imagine it would be a very satisfying weapon to use. Sounds like a lot of pain for no gain.


'Cuz it'd look so *insert fav curse word here* cool!

And I have a MOD idea in my head that would make good use of it.
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline Solatar

  • 211
ballistic primaries idea (to add to the old)
Quote
Originally posted by ZylonBane
So this raises the question... why?

Real-world weapons fire rounds so quickly that the tracers come out about as often as every single round from an FS2 weapon. So if you then took a rapid-firing FS2 weapon and made only every fifth shot (a typical tracer load spacing) visible, they'd come out about as often as Prometheus shots.

I don't imagine it would be a very satisfying weapon to use. Sounds like a lot of pain for no gain.


Maybe you don't give a **** about it, but some other people may...

 

Offline ZylonBane

  • The Infamous
  • 29
ballistic primaries idea (to add to the old)
Quote
Originally posted by HotSnoJ
'Cuz it'd look so *insert fav curse word here* cool!
If the visual effect is what you're going for, why not forget about the "every Nth shot" business and just make a regular motion-blurred-tracer-looking projectile?
ZylonBane's opinions do not represent those of the management.

 

Offline HotSnoJ

  • Knossos Online!
  • 29
    • http://josherickson.org
ballistic primaries idea (to add to the old)
'Cuz it won't do damage inbetween those shots.

But I can live without if need be.
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline ZylonBane

  • The Infamous
  • 29
ballistic primaries idea (to add to the old)
Quote
Originally posted by HotSnoJ
'Cuz it won't do damage inbetween those shots.
But if you make it fire fast enough to resemble "tracer fire like those seen on WW2 films", then you'll be firing as fast as a typical FS2 weapon anyway. :doubt:
ZylonBane's opinions do not represent those of the management.

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
ballistic primaries idea (to add to the old)
you see, we want gau-8 avenger, but all freespace can give us is a browning 50 cal.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

  

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
ballistic primaries idea (to add to the old)
id like to be able to add custom graphics to the particle spew effect. then be able to set the arangement and number of particles.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Solatar

  • 211
ballistic primaries idea (to add to the old)
You can already do that...