Originally posted by karajorma
I love the corridor but what are the handle things on the sides for? Are they simply handles for zero G manouvers or are the handles for lockers. I gotta know
Actually, I'm not sure. I originally got the idea from the second movie screenshot in my post; if you look immediately to the right of the guy's belt, you'll see what looks like a flattened handle in the bulkhead. I tried to model it as a handle, but since I had originally started working with the base units as meters (for the Fenris model), modelling something at the millimeter level was highly unsuccessful - I guess Rhino has issues with teeny-tiny polygons that do not align directly with any of the 3 axes.
So anyway, I decided heck with the flattened thing, I'll make 'em basic handles.

Modelling the rest of that corridor will be fun (actually it's just modelling a single support arch, like I've done, as well as the wall sections between the arches, and then copy-pasting like mad). I'd _love_ to eventually see this as a Serious Sam level!
If anyone wants to take a shot at making basic textures of anything internal - floors, walls, signs, etc - I'd be much obliged. I can't create textures to save my life!
