First of all, those are actually just lines alongside the Fenris model in Rhino - I have yet to extend them into the 3rd dimension.
Secondly, aside from a bit of space I allocated in the engine section, I haven't even touched on allocating space to the inner workings of beam turrets, missile storage areas, swimming pools - nothing, really. I just wated to get the very basic deck layout done in a very general way firt. I'll be sure to have plenty of sotrage room inside for everything and anything.
Originally posted by Kazashi
How did you come to a deck height of 2.5m? It's certainly a valid height, but would marines in spacesuits have an easy time making their way through the ship?
Thirdly, 2.5 meters is plenty of room. I'm a very tall person, and I'm only 1.94 or so. 2.5 meters is nearly 8 feet. Marines will only be in space suits in the area of the airlock(s), so I'll make sure there's plenty of headroom there. Bt in the FS1 hallfight sequence, they didn't look all that much taller, you know. I don't think it would be a problem at all.
Originally posted by venom2506
reactors are already there, can't you see?
Reactors
aren't there - that's just engineering section decks around the reactor space. But don't worry, I'll get there.
Originally posted by venom2506
And what makes you think the decks goes from very left to very right of the ship? meh 
Nothing at all. Again, this is a very basic layout, to which and from which I will be adding and subtracting. Any reasons you can give about anything concerning the internal layout will be quite welcome.
Originally posted by venom2506
anyway, once again my point is proven: the FS2 viewport FOV is completly wrong, who already pictures the Fenris being that big ingame, heh? Should look the size of the friggin colossus ingame right now
Hey, that was my point, too! The sense of scale in FS1 and 2 is completely off - just look at the troubles they are having in the Star Wars conversion forums on deciding how to address the issue. Remember, a Star Destroyer in 1.6 kilometers long, whereas an Orion is 2km - picture that in-game, and you can see how off the scale is in FS2.
I wonder if that's an issue that they SCP can address - it's solely a viewpoint focal length issue, I believe - should be a piece of cake.
Anyway, I'll post an update later on in the day.