Okay, since I have been able to get single Lod models, without any submodels, into the game, I have been practicing with missile models.
As such, I began to redo the Volition missile models. Making them much higher Detailed models.
I'm sick of launching blocky, five sided torpedos with arwful maps (Helios). Also, when launching missiles, quite often, the maps on the craft show missile ports that are smaller than the missile launched from them.
Now, as I've been doing this, I have been working on new craft designs during spare time. The main one at this point is a new heavy assault bomber, a BIG one. Naturally, I want it to carry Helios torpedos.
Problem: The Helios torpedo model is so BIG, to carry more than four of them would make the bomber the size of a small cruiser, and look rubbish.
So, question: should I make new versions of the Helios and Cyclops, which are smaller than the orginal models, and would fit in the launchers on the craft maps? Or should I keep them the same size (much higher detail, of course)?