I did have a neat idea that I was thinking about that might help. Add the external stores on the model as 'subsystems' and use SEXP's to 'destroy' it as it gets fired off. I wonder if I can get that to work...
Has anyone else tried this, or is it just a waste of CPU time...
Of course I was also thinking about generating a dynamic damage model as well (Wings, engine pods, ect.) for my TC. That's definately a project for the future, I want to just get the damn thing done before I do anything really fancy (LODs and stuff). Since I changed my work schedule (I switched from graveyard to swingshift) I've lost all of my staff due to a lack of ability to communicate (our days off don't line-up anymore). Which means that I'm trying to create this thing all by my self! Models, ANIs, missions, campaigns, skins, menues, EVERYTHING (don't worry about me giving up, I don't even know what the word 'quit' means... well, I mean I'm not stupid or anything, I do know what... oh, nevermind

)! It will get done, just not very quickly.
My current priorities are...
#1 Models and missions (including skins)
#2 Campaigns
#3 Multiplayer (if I can figure out a way how...)
ANIs, cutscenes and new menu screens are not going to be completed anytime soon. New musics are pretty much history (for the time beign anyway, can't find anyone who knows how to play guitar who's willing to work for $free). That reminds me... Does anyone here live in the Seattle, WA area who knows a guy named Alan Burt? If so please let him know that I'm trying to get back in touch with him (I hope he still plays!).
LODs and all the 'spit and polish' are not going to be implemented at all until everything else is done so

[This message has been edited by jonskowitz (edited 10-04-2001).]