to some this might be a newbie question, but hell with it.
i remember u saying (bob), that to make ur textures glowable, just darken the rest of the texture and make the glowing parts, bright as heck. only thing is how do i do this using PSP? i know adobe for example is similar so if its the same rules, how do i go about it? if i just simply add -glow behind a texture and play it, it will be bright as hell...
so list the process on how u do this d00d.
EDIT: i sorta found ur original posting on how to do the glow mapping, but im like illitirate to ur instructions... i mean im just bugged out.... i mean if u can simplify the instructions or show me using a terran teture i might learn how to do it right, cause right now its coming out "bogasi" (crappy in english).