Author Topic: Freespace- Improvements  (Read 10239 times)

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Offline aldo_14

  • Gunnery Control
  • 213
-A simple 'beam free' checkbox for ships in FRED2, which can be overridden by SEXPs if necessarry.

-the ability to control the speed of rotational subsytems (i.e. radar dishes) with SEXPs.

- (i'm not sure if this can't be done alreadym so correct me)The ability to add/ remove entries in the techroom (from the species tbl) with SEXPs.

 

Offline Raven2001

  • Machina Terra Reborn
  • 211
  • Im not the droid your looking for, move along
THe ability to choose each ship squad logo,  individually, in the ships edit window in FRED2... like this we could have all the fighters with logos... even the enemy  
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 
 
Quote
Originally posted by aldo_14:
-A simple 'beam free' checkbox for ships in FRED2, which can be overridden by SEXPs if necessarry.

No, no... A 'beam-lock' checkbox for ships in FRED2, that way they're automatically free.

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
-Scroll buttons on the command briefing screen. I`m tired of having to test the mission in low res to see if the mission text fits on screen

-play mission briefing in fred (again so we can test without having to change res)

-End the mission in other ways other than warping out (an END MISSION SEXP) It wouldn`t be that hard to implement either since it is similar to the red alert SEXP except that it sends you to debriefing instead of the second half of the mission.

-The ability to pass on the ships state to other missions. i.e if you are running a non red alert mission the ability to pass on any damage inflicted to a destroyer onto the next mission.

-Ability to look at your mission in FRED while using the campaign editor. I`m sick of having to call up a second FRED window so I can see what SEXP's I used in the mission.

-Allow ships to attack other ships on the same side

-User definable sides i.e have ships with an iff that makes them attack only unknowns or neutrals etc.

-a random SEXP that is evalutated every time not just at the start of the mission.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Last one for me I would like to have all the FS ships and wepions in FS2 aswell.

The Ancients a old and proud reace, one that is not all alone, and I am not one of them, but I am Nouben.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
 
Quote
Originally posted by StarGunner:
Last one for me I would like to have all the FS ships and wepions in FS2 aswell.


  looking at the whole thread, I see that most people ask more for an addon or (damnit) for FS3 than a patch. You're dreaming.

SCREW CANON!

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
How about support for a higher texture resolution and full support for bumpmapping
or ability to support resolutions up to 1600x1200 i know it sounds like a big ask, but look at the other posts
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Offline Jabu

  • One of our many cases
  • 29
A resolution change would require a totally new set of artwork and interface. That's a bigger job than almost anything mentioned here  

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
 
Quote
Originally posted by Jabu:
A resolution change would require a totally new set of artwork and interface. That's a bigger job than almost anything mentioned here  

and bump mapping require that each map is duplicated in a black and white version.
Well, higher screen res should not be difficult to add. higher map res support is another story (new maps yes)
SCREW CANON!

 

Offline Anduril

  • 25
Fix the physics so that the TBL damping values work for higher numbers...so we have more flexibility with the physics. Right now, if you try to change damping so you slide more, the ship starts doing funny flying-sideways things.

 
This may not be posiblle but I would like the FS campian in FS2.

The Ancients a old and proud reace, one that is not all alone, and I am not one of them, but I am Nouben.

 
 
Quote
Originally posted by venom2506:
  looking at the whole thread, I see that most people ask more for an addon or (damnit) for FS3 than a patch. You're dreaming.


No! I don't wont a FS3 I just think that we should get FS in FS2 because FS had a Bad engine, and FS2 has a better one.
The Ancients a old and proud reace, one that is not all alone, and I am not one of them, but I am Nouben.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
 
Quote
Originally posted by StarGunner:
No! I don't wont a FS3 I just think that we should get FS in FS2 because FS had a Bad engine, and FS2 has a better one.

Well, waht you ask is an addon, not a patch. Plus the FS2 engine is the SAME than FS1, just improved. Never wondered why it was so easy to port a ship or a weapon from one game to the other?
SCREW CANON!

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
Improvements................ah yes, get the Voilition people to tweak the engine as far as it will go, and then make FS3.

but other than that, the higher texture res?
look at the babylon project.
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Setekh

  • Jar of Clay
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    • Hard Light Productions
Look at TBP? Look right here, we got 1024*768 maps a long time before them around here in a thread somewhere...  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline aldo_14

  • Gunnery Control
  • 213
 
Quote
Originally posted by Setekh:
Look at TBP? Look right here, we got 1024*768 maps a long time before them around here in a thread somewhere...  

Yeah, guess who told them?  

(gotta take credit for something once in a while)

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
- A destroyable tickbox in the ships menu. Friendly ships that have it can be blown up without alpha 1 becoming a traitor. (would be nice to have it as a SEXP as well)

- Ability to check if Alpha 1 has fired at a ship and hit it (rather than only being able to tell if you`ve destroyed it)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
have ai fighters call support for rearm AND repair.  I've played several missions where bombers will get disabled and sit there for the entire mission and never call support.

Or, give us the ability to tell support to dock with specific ships/ tell certain ships to dock with support

Or, probably a source code thing, but when ships call for support, have them wait until support is only 100 m from them, especially in a furball

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
 
Quote
Originally posted by aldo_14:
Yeah, guess who told them?    

(gotta take credit for something once in a while)

Heh, rightfully so, though - cheers Aldo  

And to think it was sitting right under our noses all that time in the reg hacks!  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Fineus

  • ...But you *have* heard of me.
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    • Hard Light Productions
I'd like support for all kinds of new weapons, like the D2 Spreadfire cannon...