Author Topic: I want it finished! but Autoturret! AHH!  (Read 3684 times)

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Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
I want it finished! but Autoturret! AHH!
Ok What version of PCS does autoturret with firepoints work in?
And what is the EXACT procedure to get them working... I need them now, I have never got them working and realy NEED them now so help anyone?
I have looked at Bobs new PCS thingy [that toutorial thing, not the new SUPAR!! POFer] and it still dosn't help and assume its my naming things but whatever i name them nothing works.... AAARRRRRGGGGGHHH!!!!!   :mad2: :mad2: :mad2: :no: :no: :sigh:
etc. etc. etc.

*really wants to finish ship NOW!*
« Last Edit: January 29, 2003, 06:05:16 pm by 307 »
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
I want it finished! but Autoturret! AHH!
autoturret just adds gunpoints. if you can't make the turret works in the first place, that won't change anything to you.
SCREW CANON!

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
I want it finished! but Autoturret! AHH!
this thread works now?

anyway...
What?
« Last Edit: February 07, 2003, 12:49:54 pm by 307 »
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
I want it finished! but Autoturret! AHH!
check sig
« Last Edit: February 06, 2003, 08:35:31 pm by 57 »
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline EdrickV

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I want it finished! but Autoturret! AHH!
Geeze. Making turrets "automatically" (which I've only partly done) seems to involve a lot more work then making them via ModelView32, which I have done.
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
I want it finished! but Autoturret! AHH!
yes and I want to know how to do it!:rolleyes:

I have done PLENTY of turrets in MV32 (and its screwed up with its reversed stuff to!)


The point to the thread, bob, is that I can't get it working WITH your instructions see... ???? ummmm?????:ick
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
I want it finished! but Autoturret! AHH!
I thought my directions were fairly clear, you did look in the auto-gen section right?
I included visual aids and everything
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
I want it finished! but Autoturret! AHH!
Yes it is! Its great! But I couldn't do it! I wanted to know the "rules". Anything and everything to do with the naming etc etc so I can see where my error is!
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
I want it finished! but Autoturret! AHH!
I put all I knew into it,
your model does have the right higherarchy right?
the only other thing would be that you didn't name them right, like not nameing a point name_of_base-fp01
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
I want it finished! but Autoturret! AHH!
Thats what I figured but I can't put numbers in TS2 and nothing changed when compiling it after renaming it in 3DExploration....:shaking: :rolleyes:
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline EdrickV

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I want it finished! but Autoturret! AHH!
I think you identified your problem right there. You're using TS2, which doesn't take to PCS style naming schemes very well.
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
I want it finished! but Autoturret! AHH!
yup, PCS does not suport any version < 4
you're luck you are able to get it working as well as you seem to be.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Shrike

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I want it finished! but Autoturret! AHH!
We really need a converter that goes through a more friendly format than Truespace objects....
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

  

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
I want it finished! but Autoturret! AHH!
let me guess, 3DS?
:)
not from me...
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline EdrickV

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I want it finished! but Autoturret! AHH!
Quote
Originally posted by Bobboau
yup, PCS does not suport any version < 4
you're luck you are able to get it working as well as you seem to be.


It's not really a matter of PCS supporting or not supporting any version of Truespace. PCS supports the COB format, from version 1 through version 5. The problem is the auto turret system is based around subobject names in certain patterns, and older versions of TS don't let you do the names the right way. A properly created COB file from any version of Truespace should be able to be converted by PCS, it's just the automatic things based around subobject names with numbers in them that isn't so reliable. (And that could probably be changed.) Partial auto turret generation (filling in subobject info) works even with TS1 files. (Where the subobjects are named things like "turret,1" though the subobjects may end up being named just "turret", that's not hard to fix in a POF editor.)
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
I want it finished! but Autoturret! AHH!
yeah thats the problem... everything works fine! Abosultly! Its only the firepoints and thus the turrets the rotation and all that is fine so how do I 'correct' the problem... I said I renamed them in 3DEx but that does not matter?

Help:(
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
I want it finished! but Autoturret! AHH!
About your converter... I hate 3DS it sucks (i hate a lot of things:D)

You need a better one... or more!
Indivadual converters for obj. 3ds. cob. etc I say
Although how to you get the heirarcy?
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline aldo_14

  • Gunnery Control
  • 213
I want it finished! but Autoturret! AHH!
Quote
Originally posted by Shrike
We really need a converter that goes through a more friendly format than Truespace objects....


Or a 'wrapper' convertor that translates 3ds data into cob format (i.e. takes a 3ds file and returns the relevant info as if it were a cob without the cob->pof knowing the format).

I.e. rather than parse a cob file, call a parsing function.  Then have specific subclasses for each format, so you can extend the convertors' supported formats simply by creating additional subclasses...sort of like using an adapter pattern to abstract the format-specific parsed data.

 

Offline DTP

  • ImPortant Coder
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    • http://www.c4-group.dk
I want it finished! but Autoturret! AHH!
Quote
Originally posted by LAW ENFORCER
Thats what I figured but I can't put numbers in TS2 and nothing changed when compiling it after renaming it in 3DExploration....:shaking: :rolleyes:


use brute Force.

name all your turret

turretaaa
turretaab
turreraac

and so on.

save the cob or scn file.

open the scn or cob file in an TEXT editor

find the above turretnames.
overwrite to match this
turret01a
turret02a
turret03a

and so on.

save, file from txt editor. AND DONT REOPEN THE FILE in TS2, or it will rename your turrets to something odd.

now use PCS.
VBB member; reg aug 1999; total posts 600.
War is a lion, on whos back you fall, never to get up.
Think big. Invade Space.

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
I want it finished! but Autoturret! AHH!
I don't see how thats any diffrent from renaming them in 3D exploration but I'll try it.... ( no doubt I have to write a program to do it for me once I have got tried of it:rolleyes: )
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed