Author Topic: Bridge Commander----> Freespace  (Read 6245 times)

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Offline Bri_Dog

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Bridge Commander----> Freespace
I'm thinking about teaching myself how to mod Bridge Commander and the first thing that popped into my head was flying a Diemos.  


So....does anyone here have any knowledge of modding BC? What do I need to convert the models?


Or should I go to a site dedicated to BC?
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Offline Galemp

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Bridge Commander----> Freespace
To mod BC, one would go to a site dedicated to modding BC, would they not? :wink:
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline LAW ENFORCER

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Bridge Commander----> Freespace
otherwise, one would reinvent the wheel
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Bri_Dog

  • 28
Bridge Commander----> Freespace
Quote
Originally posted by GalacticEmperor
To mod BC, one would go to a site dedicated to modding BC, would they not? :wink:



Yes, but I was hoping that some people here would be interested.

Really I just wanted to aviod registering at another message board :p


And I'm also surprised that this hasn't been brought up before since BC has geo-mod like capabilities.
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Offline DragonClaw

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Bridge Commander----> Freespace
Actually it has been brought up, a long time ago... in the Hard Light forum I believe... it was a long time ago though...

  

Offline Bri_Dog

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Bridge Commander----> Freespace
Quote
Originally posted by RKIF-DragonClaw
Actually it has been brought up, a long time ago... in the Hard Light forum I believe... it was a long time ago though...


Yeah, I just finish looking over some of the old threads. There wasn't really much useful info though.

I think what I'm gonna do is go over to BCfiles.com and find whatever tutorials I can and talk to some of the folks about modding.  

I would really love to be able to do this though, maybe even get a group together.......the only thing is that this will be my first attempt at modding anything :D
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Bridge Commander----> Freespace
i remember distinctly suggesting an FS2 mod where you could man a capital ship, but it never went anywhere (since i don't know jack-all about programming/modelling, i wouldn't be of much use, and nobody else thought it would be practical...)

 

Offline Raptor

  • 210
Bridge Commander----> Freespace
Although I can't model well enough yet,  I agree, a TC for bridge Commander would be excellent:D !

At last, one would be sitting in the Captains chair of a Demios, and could yell at the fighters around 'We need more cover NOW, pilots!'

A perfect version would be if it was possible to combine the FS2 engine and the BC engine, allowing, in a multiplayer game, some to fly fighters, while others command the big ships!

But that is all head in the cloulds stuff....:(
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
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Offline JC Denton

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Bridge Commander----> Freespace
Try and find Grey Wolf.  I think I remember him playing with making a few ships for BC.  He might be able to help you.
"I condemn false prophets, I condemn the effort to take away the power of rational decision, to drain people of their free will -- and a hell of a lot of money in the bargain. Religions vary in their degree of idiocy, but I reject them all. For most people, religion is nothing more than a substitute for a malfunctioning brain."  - Gene Roddenberry

"Democracy substitutes election by the incompetent many for appointment by the corrupt few." - George Bernard Shaw

 

Offline Bri_Dog

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Bridge Commander----> Freespace
Quote
Originally posted by JC Denton
Try and find Grey Wolf.  I think I remember him playing with making a few ships for BC.  He might be able to help you.


I'm really hoping that there is a way to convert the FS models over to .nif format faily easily. I don't know jack about modeling.
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Offline TrashMan

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Bridge Commander----> Freespace
Not a bad idea. I was working on a BC model, but lost it
(no backup...arghhhhh!). I did make several hardpoint & texture modifications and I belive some of them can be found on BC files.

For BC modding try the BCN forums!
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Offline Bri_Dog

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Bridge Commander----> Freespace
Quote
Originally posted by TrashMan
Not a bad idea. I was working on a BC model, but lost it
(no backup...arghhhhh!). I did make several hardpoint & texture modifications and I belive some of them can be found on BC files.

For BC modding try the BCN forums!


How tough is it to do HPs and all the little script files?
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Offline Petrarch of the VBB

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Bridge Commander----> Freespace
Klingon Academy is far superior, and has geo-mod-ness.

although in BC you can take a shuttle against a Keldon, and win!

 

Offline Raptor

  • 210
Bridge Commander----> Freespace
Quote
Originally posted by Petrarch of the VBB
Klingon Academy is far superior, and has geo-mod-ness.

although in BC you can take a shuttle against a Keldon, and win!


What the?:eek: :confused:  HOW?? please.......
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline TrashMan

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How hard is it?

Texture modification - very easy. Just open the textures and edit them, or make your own and name them the same as the one you want to replace!

Hardpoint editing - allso easy. You can download the Model Property Editor from BCfiles. There are TONS of setting, and alltough it is easy to change some settings, there are many, so it takes time.

For instance - a single phaser has about 60 settings:
colour(inner, outer,...), damage, recharge rate, discharge rate, max damage distance, max charge, 3D coordinates, fire angle, 2D icon position, repair complexitiy, hitpoints, is it targetable, critical, phaser inner radius, outer radius, cone radius, etc.......
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Bri_Dog

  • 28
Quote
Originally posted by TrashMan

Hardpoint editing - allso easy. You can download the Model Property Editor from BCfiles. There are TONS of setting, and alltough it is easy to change some settings, there are many, so it takes time.

For instance - a single phaser has about 60 settings:
colour(inner, outer,...), damage, recharge rate, discharge rate, max damage distance, max charge, 3D coordinates, fire angle, 2D icon position, repair complexitiy, hitpoints, is it targetable, critical, phaser inner radius, outer radius, cone radius, etc.......


GRoovy :)

Now what about the models themselves? Do you know what programs use .nif?
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Offline Galemp

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Bridge Commander----> Freespace
Probably Milkshape, but I wouldn't know what else.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Bri_Dog

  • 28
Bridge Commander----> Freespace
Quote
Originally posted by GalacticEmperor
Probably Milkshape, but I wouldn't know what else.



Thanks, I'll look into it.
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Offline JC Denton

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Bridge Commander----> Freespace
:mad: Infernal double-post... :mad2:
« Last Edit: February 08, 2003, 09:14:52 pm by 480 »
"I condemn false prophets, I condemn the effort to take away the power of rational decision, to drain people of their free will -- and a hell of a lot of money in the bargain. Religions vary in their degree of idiocy, but I reject them all. For most people, religion is nothing more than a substitute for a malfunctioning brain."  - Gene Roddenberry

"Democracy substitutes election by the incompetent many for appointment by the corrupt few." - George Bernard Shaw

 

Offline JC Denton

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Things you should keep in mind...
Now, remember I've never really gone so far as to do ship modding (except hardpoints stuff), but I have found these few tidbits about BC:

1)  The models were originally made in 3ds max 3.1 and I've heard unconfirmed rumors that meshes made in later versions didn't convert very well...but then those are rumors.

2)  The BC engine does not, repeat, does not support rotating subsystems (i.e. the big turrets, the Faustus solar array, the sensor dishes on the Orion, etc..)

3)  As far as I know, there's no way to have a beam (phaser) do a slashing effect without the player dragging it across the hull.

4)  I don't remember what tool they used to convert the meshes into the .nif format, but I think it was indeed Milkshape.

5) Optionally, you can encode the texture maps into their own little uneditable package.  How to do this, I have no idea.

6)  If you're really determined, you might as well go register on BCFiles' forum.  I'm sure someone might be willing to help you out, and you're sure to learn everything needed to start modding.
"I condemn false prophets, I condemn the effort to take away the power of rational decision, to drain people of their free will -- and a hell of a lot of money in the bargain. Religions vary in their degree of idiocy, but I reject them all. For most people, religion is nothing more than a substitute for a malfunctioning brain."  - Gene Roddenberry

"Democracy substitutes election by the incompetent many for appointment by the corrupt few." - George Bernard Shaw