Author Topic: GTB-148 Slayer  (Read 3559 times)

0 Members and 1 Guest are viewing this topic.

Offline Anaz

  • 210
Quote
Originally posted by Black Wolf
What about this. You take your minelayer ship, and your mines with an initial velocity of zero. You put your mine missile point on your minelyayer about 6 or 7 meters behind and just below the back of the minelayer. The normal faces forwards, but since the velocity of the mine is zero, it just pops up behind you, to all intents and purposes identical to how it would if you'd fired it out a backwards pointing missile point.



hmmm...didn't think of that...good idea that one....:up:

(feels narrow minded)


As for lifetime...make it 600...after 10 minutes, I don't think too many people are going to care...

and on this same vein...you could make explosive countermeasures!
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
The Cardinal Spear mine...

Code: [Select]
$Name: @Mine
+Title: GTM-02 Proimity Mine
+Description:
Standard Issue
Fire and Forget
$end_multi_text
+Tech Description:
GTM-02 Proximity Mine

Proximity mines have been used throught all warfare in all of history, the Terran Vasudan war is no exception. The Mine is
rear fired from the launching vessel and is proximity detonated to any vessel within 10 meters of it. The main weakness of
proximity mines is that they they can be shot down by an enemy, however the mines do have minor IFF capacity and do not
detonate when only a friendly ship is near, however some Vasudan pilots have used mines to their advantage by flying close
in a dogfight to detonate them and afterburn away from the explosion and the result is the mine laying vessel being
annihilated. Mines are effective in many tactical situations including blockades, defense, and for cover in torpedo runs.
$end_multi_text
$Model File: cmeasure01.pof
$Mass: 800.0
$Velocity: 0.0
$Fire Wait: 0.50
$Damage: 100 ;; damage applied when within inner radius
$Blast Force: 200.0
$Inner Radius: 40.0 ;; radius at which damage is full
$Outer Radius: 100.0 ;; max radius for attenuated damage
$Shockwave Speed: 10.0 ;; velocity of shockwave.  0 for none.
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 1.0
$Lifetime: 600.0
$Energy Consumed: 0.0 ;; Energy used when fired
$Cargo Size: 2.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 99 ;; The sound it makes when fired
$ImpactSnd: 88 ;; The sound it makes when it hits something
$FlyBySnd: -1
$Rearm Rate: 5.0 ;; number of missiles/sec that are rearmed
$Flags: ( "bomb" "in tech database" "huge" "player allowed") ;;
$Trail: NO                     ;; Trail cannot be set if Exhaust is set
$Anim: LoadMissile01
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 5.0


The ship that carried it was the GTB Gorgon, simply a Medusa with a different table entry.  No special firing points.
« Last Edit: March 21, 2003, 10:00:36 pm by 561 »

 

Offline Anaz

  • 210
:wtf:

seems like it would blow up in your face...
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 
now give it limited self-replication and I can block that stupid wormhole...;)

   Ohhhoohohoho!

   When the nova is fired it make a beatufil firework display as child lasers strike the fast fighters and the point of impact sets off a helios right?

  To simulate self replication, when layed or exploded, can you make it make MORE mines of the same type (or would that cause an infinate loop?)

  Ok so maybe it can spawn a second type of mine (maybe 2 or 3 more NON replicating types). That way in a short amount of time you can blocade a huge area with minelayers but eventually there is gonna be a finite number and they can be cleared by use or targeted for destruction... (this could be useful against the Dominion) he he..
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Quote
Originally posted by Analazon
:wtf:

seems like it would blow up in your face...


Maybe, but for some reason it works. :nod:

  

Offline Anaz

  • 210
Quote
Originally posted by Goober5000


Maybe, but for some reason it works. :nod:


seems like for it to work the mine would have to not care about player-ship intersections. That happened every time I tried to do it, I ended up coliding with the mine...
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...