Author Topic: All Starcraft: Freespace 2 - Screenies  (Read 8564 times)

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All Starcraft: Freespace 2 - Screenies
Here you can view pictures of work so far, and examples done in Starcraft with FS2 inspired thingies...

This is to show the community there is progess and new hope in modding this RTS!!!!

First: Black Wolf's starters!

Quote
Originally posted by Black Wolf
More Screenies. Keep in mind, both new sprites will need tweaking (the Hat in particular) but they do work!



A pair of GVD Hatshepsuts enjoying the ... abscence of bad guys.



Sandwiches nice Myrmidon wireframe demonstrating one of SC moddings more irritating snags :(.



3 Ursas, in formation heading off to... over there somewhere.



The many sides of the GTB Ursa.



A perfect example of why we need a way to edit engine Glows :(.




Here is my attempt at changing the interface, some expeeriment pictures. NO THEY WERE NOT CREATED IN PSP or PS and then just passed off... although there PCX was :)

First attempt - Just for test


Second attempt - more game worthy

 

Offline Sandwich

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Re: All Starcraft: Freespace 2 - Screenies
Quote
Originally posted by deep_eyes

Sandwiches nice Myrmidon wireframe demonstrating one of SC moddings more irritating snags .


What snag?
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Knight Templar

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All Starcraft: Freespace 2 - Screenies
Loading Screen: Enlarge the FS2 logo, put it behind the Star Craft title. Get rid of Dugalle and put in Bosch. Get rid of Arturas and put in a Vasudan. Under starcraft, have in cool font "uber-1337 FS2 edition" or something to that effect. And in the bottom left corner, have the volition head.

Oh, if you want to get all freaky-deaky, replace Kerrigan with Petrarch, but leave the eyes

:D
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Re: Re: All Starcraft: Freespace 2 - Screenies
Quote
Originally posted by Sandwich


What snag?


it was actually a quote from blackwolfs post, ask him lol...

 

Offline Black Wolf

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Re: Re: All Starcraft: Freespace 2 - Screenies
Quote
Originally posted by Sandwich


What snag?


See the colours on the wireframe? That is only supposed to occur when the ship's damaged - the colours indicate the levels of damge to certain parts of the ship. Unfortunately, due to the way PSP handles palettes, that is the result even when its at full strength (as in this pic).

I do have a solution, but RetroGRP (one of the tools for modding starcgraft) refuses to work for me, so I can't solve it ATM :(.
« Last Edit: February 20, 2003, 02:17:33 am by 302 »
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Offline Sandwich

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Re: Re: Re: All Starcraft: Freespace 2 - Screenies
Quote
Originally posted by Black Wolf


See the colours on the wireframe? That is only supposed to occur when the ship's damaged - the colours indicate the levels of damge to certain parts of the ship. Unfortunately, due to the way PSP handles palettes, that is the result even when its at full strength (as in this pic).

I do have a solution, but RetroGRP (one of the tools for modding starcgraft) refuses to work for me, so I can't solve it ATM :(.


OIC - have you tried if Photoshop works properly?
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Black Wolf

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All Starcraft: Freespace 2 - Screenies
Don't have it :). But I do have a solution at the graphical end - just not the SC end. I'll be retrying soon anyway :)
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Offline Styxx

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All Starcraft: Freespace 2 - Screenies
Coooool... Gotta find my old copy of Starcraft now. :D
Probably away. Contact through email.

 

Offline Razor

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All Starcraft: Freespace 2 - Screenies
Holly crap! :eek: Those things are sooo cool. Eh any download links? :D

 

Offline Styxx

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All Starcraft: Freespace 2 - Screenies
Would it be possible to make the units larger? It just seems strange to have an Ursa smaller than a Myrmydon. :D
Probably away. Contact through email.

 

Offline Knight Templar

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All Starcraft: Freespace 2 - Screenies
They're just trying to simply replace units right now. Star Craft, as mentioned before, has never been one for scale units.
Copyright ©1976, 2003, KT Enterprises. All rights reserved

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Offline Black Wolf

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All Starcraft: Freespace 2 - Screenies
Believe me, you wouldn't want to download it yet - the novelty of seeing FS ships in SC without a campaign to back them up wears off fast, and apart from the Myrmidon, all of the sprites need a lot of fixing.

And Styxx, yes to maybe. I noticed that the Ursa was fairly small, and given the quality of the sprite (which really isn't that good, I'm seriously looking at redoing it - but first I need a way to edit SC engine glows, which so far hasn't been forthcoming :(.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Stealth

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All Starcraft: Freespace 2 - Screenies
i managed to get a valyrie in yesterday... very basic, but worked

 

Offline Stealth

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Re: Re: Re: All Starcraft: Freespace 2 - Screenies
Quote
Originally posted by Black Wolf

I do have a solution, but RetroGRP (one of the tools for modding starcgraft) refuses to work for me, so I can't solve it ATM :(.[/color]


i'll do it

 
All Starcraft: Freespace 2 - Screenies
Quote
Originally posted by Stealth
i managed to get a valyrie in yesterday... very basic, but worked


kwels.............................. i might have also got around the whole stardraft issue with windows xp, by using WinMPQ, which allows me to view MPQ files (MPQ's are like VP files & WinMPQ views them like WINZIP with a similair interface and simplicity of VPVIEW32) easily. WinMPQ allows me to also add and take away the files at will, but i think Starcraft Version 1.6 and up, was patched, and every file inside the main StarDat.mpq, with the main game data, and everything is called "unknown_some_file_extensions_here_0000x" those some file extenstions here are i assume the main game, but were renamed by the patches so no one edits the MPQ files of the MAIN GAME. the broodwar.mpq is 100% normal, this is where i was able to change the splash screen. i extracted it, and placed it back into the original broowar.mpq.

once we find a way to know what each unknown file is, we will be able to easily import ships in 2d sprites. engine glows are the issue but i think we can swing it.

we might be able to add the Terran, Vasudan, and Shivan aspects as 4th, 5th and 6th species rather then remove the first 3 original which means 6 species (2 although are human lol), and allows for some interesting crossovers :):)

now we have an even bigger fish to fry, such as, how will the GTA/GVA Command Centers or in the case of vasudans: Pyramid Command like center; look like, as well as the Shivan Hives persay?

if anyone has an idea im open for suggestions. or... if the V god himself has an idea (daveb: :thepimp: ) he created FS no? since some of the sketches that were done of Vasudan buildings were seen before, think it possible to get the creator fo freespace to put his two sense in? maybe i should PM him...

 

Offline Black Wolf

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All Starcraft: Freespace 2 - Screenies
Quote
Originally posted by deep_eyes
if the V god himself has an idea (daveb: :thepimp: ) he created FS no? since some of the sketches that were done of Vasudan buildings were seen before, think it possible to get the creator fo freespace to put his two sense in? maybe i should PM him...


PM him if you wish, but DaveB wasn't the creator of Freespace's universe - he was the lead programmer of FS2 (and possibly FS1 I'm not certain). Adam Pletcher created the Freespace universe.
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Offline Warlock

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All Starcraft: Freespace 2 - Screenies
*adds StarCraft t his Re-purchase list*

Great job so far guys
Warlock



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Offline Galemp

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All Starcraft: Freespace 2 - Screenies
What we want is the lead artist, the guy who did the concept art... *opens credits.tbl* Jasen Whiteside. Somebody email him, see if there's any leftover concept art.
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All Starcraft: Freespace 2 - Screenies
Quote
Originally posted by Black Wolf


PM him if you wish, but DaveB wasn't the creator of Freespace's universe - he was the lead programmer of FS2 (and possibly FS1 I'm not certain). Adam Pletcher created the Freespace universe.


then i suggest we get whoever we need to and make them buildings, it would be nice to see these guys invest in there game somemore as well....

 

Offline Stealth

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All Starcraft: Freespace 2 - Screenies
it seems pretty easy to convert the models from Freespace --> Starcraft, so i can do a few if you give me their names.

i think:  
let's get ships done first, then we should concentrate on buildings.  then people like Knight Templar and deep_eyes who have big imaginations can think up campaigns :D :nod: