I have downloaded and tried it. It doesn't work.
The main screen appears but it doesn't respond on the keyboard nor the mouse.
This is dumped from the debug window:
Cannot get handle to monochrome driver.
GR_CPU: Family 6, MMX=Yes
D3D Device 0: Direct 3D - Primary Display Driver
Using one that matched Direct3D registry value 'Direct 3D - Primary Display Driver (640x480)'.
Window in debugging mode... mouse clicking may cause problems!
RGB, 5:5:5
ARGB, 1:5:5:5
ARGB, 4:4:4:4
RGB, 5:6:5
RGB, 8:8:8
ARGB, 8:8:8:8
Palettized 8 bpp
Alpha texture format = ARGB, 4:4:4:4
Non-alpha texture format = ARGB, 1:5:5:5
Screen format = RGB, 5:6:5
Direct3D Initialized OK!
TEXTURE RAM: 90860787 bytes (86 MB) available, size divisor = 4
Woohoo! Driver doesn't need square textures!
Textures must be power of 2.
Doesn't support wide surfaces. Bashing max down to 512
Large textures enabled!
Detecting uv type...
Trial #1
Trial #2
Pixel 1 = ef7d , 0
Pixel 2 = ef7d , 0
Rendition uvs: 0
Detecting line offset...
Trial #1
Trial #2
Pixel 1 = 0 , 0
Pixel 2 = 0 , 0
Line offset: 0.0
ANI cursorweb with size 24x24 (25.0% wasted)
No cached palette file
Loading code\fonttool\FontTool.pcx for the first time.
Loading code\fonttool\FontTool.pcx (640x480x16x--)
Error locking surface for bitmap_ex, Access to this surface is being refused because the surface memory is gone. The DirectDraw
Surface object representing this surface should have Restore called on it.
Couldn't get read-only lock to backbuffer for d3d mouse save
Direct3D activate: 0
Direct3D activate: 0
Direct3D activate: 1
Direct3D activate: 1
Couldn't get read-only lock to backbuffer for d3d mouse save
Direct3D activate: 0
Direct3D activate: 0