This was being discussed in the Wing Commander Forum.
How bout' something like realistic damaging effects in Freespace. I'm not talking Geomod, but you all know how you can find that sweet spot on the Hades or whatever and blow it to hell after half an hour with your prometheus?
Well I was thinking something like realistic damaging. Like certain subsystems on the ship, you can do a given amount of overall damage to the ship by shooting. Say the more important subsystems, like Engines you can damage up to 75% percent of the entire ship by shooting. This means that if the ship is at 100% hull intregity and you keep firing at the Engines, you can get it down to 25% eventually. This helps counter the 'camping' strategy with bigger cap ships and makes the game more realistic.
My version of the damage would be something like this.
Reactors - 90% - 100% (obvious reasons)
Engines - 75% or so (Melt Down, fuel, stuff like that)
Weapons, Sensors, Comms, etc. - 25% - 15%
Turrets - 5%
Now I suppose effects on the general hull would either be set to regular or something like 85% - 95% percent.
Either way, can this be done?
PS - Inquisitor, Check your pms sometime if you would. Thanks