Er... okay, I appreciate I'm pushing a bit here, but what I was really hoping for was something like this: FS2 has access to various pcx files or characters on coloured backgrounds. So, each letter of the alpahabet would be drawn in white Bank Gothic on a blue background (for Orions) and that dark grey/green (for the Deimos), etc. Then, when the mission designer enters the object's name and ticks a box marked 'nameplate', the game will take the correct pcx files and string them together to make an instant nameplate. Each capital ship would have a base set of skins, with an area of the model defined for nameplates.
The advantage is that a new nameplate pcx wouldn't be needed for each ship. If I wanted a namplate with the current system I'd have to badger an artist each and every time, and they'd get fed up eventually.
Limiting factors include the size available for nameplates (thus the GTD Supercallafragalisticexpealladocious is out ofthe question), the range of characaters that have been produced (But then who'd want $, # and ! in their ship names?). And, of course, wheter it could actually be done or not.
Sorry if I'm being a bit cheeky with my request here, but hey - I like to keep you guys on your toes
