Author Topic: Has anyone tried GMax?  (Read 1409 times)

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Offline Kitsune

  • 27
Has anyone tried GMax?
It's a new version of 3DStudio Max.
It's free and designed for gamers who want to do mods.
 www.gmax.com

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~Space Kitsuné
6-tailed modder.
~Space Kitsuné
6-Tailed RPG Nut.

"Why the hell don't we have any missles on this damn boat?!"
"But Sir, we have Tempests, Rockeyes, and unknown bombs."
"Like I said ensign, 'Why don't we have any missles on this damn boat?!"

"I went to a fight last night and a hockey game broke out."  -Groucho Marx

 

Offline aldo_14

  • Gunnery Control
  • 213
GMAX only exports to GMAX format, which, so far, can't be converted to cob / 3ds.  It is intended to work with games using specific plug-in support - i.e. so Discrete can make money out the games manufacturer in licensing, which is passed onto the games player.

 

Offline Kitsune

  • 27
Ahh.  I was wondering how that worked out.
The basic program is free but if I want a add-on to save to say, .pof (should they add freespace filetypes) I'd have to buy that add-on.

*pfts and keeps with 3ds3*
~Space Kitsuné
6-Tailed RPG Nut.

"Why the hell don't we have any missles on this damn boat?!"
"But Sir, we have Tempests, Rockeyes, and unknown bombs."
"Like I said ensign, 'Why don't we have any missles on this damn boat?!"

"I went to a fight last night and a hockey game broke out."  -Groucho Marx

 

Offline aldo_14

  • Gunnery Control
  • 213
 
Quote
Originally posted by Kitsune:
Ahh.  I was wondering how that worked out.
The basic program is free but if I want a add-on to save to say, .pof (should they add freespace filetypes) I'd have to buy that add-on.

*pfts and keeps with 3ds3*

I think they expect the developers to pay to include the plug in exporter with the game.  I believe has already ruled out an exporter for Red Facion, due to the cost (preventing the SDK being free).