Author Topic: Nodewars: Galactic Attack!  (Read 12095 times)

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Offline Styxx

  • 211
    • Hard Light Productions
Nodewars: Galactic Attack!
By the way, you might have noticed that my side of the story is starting from Sol. I already have a good deal of information about what's been happening there done, so if any of you wants to play on the Sol side - being part of the government or a parallel group - and if Shrike approves, then talk to me so we can set things up, just don't go posting anything without checking it on this thread first, ok?

:)
Probably away. Contact through email.

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Nodewars: Galactic Attack!
Yeah I guess my start needs approval too; I'm sort of starting from beyond sol, via an uncharted (or presumed dead) node.  Whoever gets Sol, keep this in mind.  Though if I am actually going to try to come in to this, I should probably start my knossos discovery in the story thread.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Styxx

  • 211
    • Hard Light Productions
Nodewars: Galactic Attack!
Ok, just what is your idea for it? Any active node in Sol would have been found and guarded, no matter its stability... What's your idea for the story?
Probably away. Contact through email.

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Nodewars: Galactic Attack!
Quote
Originally posted by Styxx
Ok, just what is your idea for it? Any active node in Sol would have been found and guarded, no matter its stability... What's your idea for the story?


Read my post a little earlier.  It was found at the discovery of subspace, but collapsed just after a super-colonization ship was sent through.  It is on record (I'm contesting) but not gaurded because it is completely sealed.  That is to say it is sealed to the point that no scanning technology can locate where it used to be.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Mr. Vega

  • Your Node Is Mine
  • 28
  • The ticket to the future is always blank
Nodewars: Galactic Attack!
In FS1 there was Sol-Beta Aquilae if you remember the briefings.
Words ought to be a little wild, for they are the assaults of thoughts on the unthinking.
-John Maynard Keynes

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Nodewars: Galactic Attack!
I probably should note, and I've mentioned it already in the story page, I've found a knossos.  It'll take me at least a couple of weeks to figure out what it does and to move it to the Sol node.  Or I could open a node to Sirius, or Vega, or one of a couple of other systems in GTVA space if people have problems with my corridor into the game being through Sol.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Grey Wolf

Nodewars: Galactic Attack!
I've decided I'm bored. Ph34r my ultra-wimpy taskforce!

Ships:
6 GTC Lugh-class Battlecruisers
Length: 1200m (Yes, I ignore the FS2 Corvette designation)
Image: http://people.cornell.edu/pages/eyh5/PageRef/startrek/defiant.jpg (Yes, it's a scaled up Defiant)
Armor: Heavy (for it's size)
Weaponry:
12 Broadside-mounted Torpedo Tubes
6 Broadside Mounted Medium Pulse Cannons
4 Dorsal Mounted Light Beam Cannns
2 Ventral Mounted Light Beam Cannons
2 Forward Mounted Medium Beam Cannons
20 Light Turrets (Anti-Aircraft)

12 GTC Fenris-class Light Cruisers

EDIT: Forgot the Pulse Cannons
« Last Edit: March 09, 2003, 08:37:43 pm by 102 »
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Sheepy

  • Raises Hell
  • 29
  • Mac User
Nodewars: Galactic Attack!
Can i have my ****ty little 3rd world nation that couldnt hurt a fly again?? .... along with the EPIC :drevil: :D
Kiss my Fluffy White Ass!

 

Offline Sheepy

  • Raises Hell
  • 29
  • Mac User
Nodewars: Galactic Attack!
Seeing as im feeling kind, i dragged out a map i did awhile back for DatDB anyways ....



Should give you enough room to play in :D
Kiss my Fluffy White Ass!

 

Offline aldo_14

  • Gunnery Control
  • 213
Nodewars: Galactic Attack!
Um, how exactly are we suppossed to blow each other up in this thing, anyways?

 

Offline Tiara

  • Mrs. T, foo'!
  • 210
Nodewars: Galactic Attack!
Charge beams and press the red button...
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline neo_hermes

  • MmmmmmNode!
  • 28
  • What the hell are you lookin at?
Nodewars: Galactic Attack!
LOL
Hell has no fury like an0n...
killing threads is...well, what i do best.

 

Offline Dark_4ce

  • GTVA comedy relief
  • 27
Nodewars: Galactic Attack!
As some of you might have read in the story thread. My character is: Buck "nine lives" McGregor. Bounty Hunter Extraodinaire! He has a ship called the Beserker, thats a cross between a freighter and a fighter. But thats as far as my imagination took me. I'll post a render of it soon when my mind can concieve of something vile looking. :D
I have returned... Again...

 

Offline Grey Wolf

Nodewars: Galactic Attack!
BTW, Eishtmo, slight flaw in your last story post. The task force I sent in is composed of 6 roughly destroyer-strength ships which lack hangars and have fairly pathetic anti-fighter defenses and 12 Fenrises with their anticap beams replaced by AAAhs.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Eishtmo

  • The one and only
  • 29
  • The One and Only
    • http://www.angelfire.com/games2/fsarchive/index.html
Nodewars: Galactic Attack!
Actually, I think I ignored the entire composition of your task force and simply threw a bunch of ships at you.  It was easier than actually fighting a group I knew little about head to head with my group, which I also know little about.  I'm just having fun, nothing more.  Feel free to tear the group appart, but leave Keef and the Psomething a way out.  Besides, like I said in the story post itself, the real fleet isn't even on the map yet.
Warpstorm  Bringing Disorder to Chaos, And Eventually We'll Get It Right.

---------

I know there is a method, but all I see is madness.

 

Offline HeX

  • 27
    • http://www.warpstorm.com
Nodewars: Galactic Attack!
BTW, anyone who wishes to know, the Terran Imperium is blockading and occupying from Dubhe to Luyten.

We're pretty much staying blockaded in there until Shivan's arrive. Need Shivans. :D

If you wanna attack me, PM me with details. I'd like to survive until the Shivan's arrive so that I can put my master plan into action. :drevil:  For now the TI will ignore ships just passing through but will take on a agressors (they are looking to keep a low profile anyway).
Warpstorm
Alot's changed, but alot's still the same. Come on by and talk about anything!

 

Offline HeX

  • 27
    • http://www.warpstorm.com
Nodewars: Galactic Attack!
Ship classes of the Terran Imperium:

TICS Eschelon
Class: City Ship
Length: 50km
Width: 20km

Weapons:
4x Anti-Matter Cannons
300x Anti-Cap Beams
450x AAA Beams
350x Flak Cannons
250x Missile Batteries

Crew:
200 Operational
600 Engineering
600,000 Civilian

Fighters:
250 Fighter/Bomber Wings
6 Capship maintenance/construction bays

Facilities:
Various construction, production, repair, and civilian facilities

Description:

The Echelon is back. A tremendous city ship develoed over decades, it was built as a mobile center to the GTVA, a beacon of power and center of might. However, it fell into the hands of renegade GTVI Admiral Trellor and has become the center of the Terran Imperium. The ship carries tremendous firepower and an entire city covering the upper half. The lower half is full of factories and construction centers for fighters, basic commodities and even cap ships. The craft relies on materials from nearby planets but carries an internal stockpile.

The forward Anti-matter cannons are used to destroy massive warships of the juggernaught class causing tremendous damage. The Echelon is a true beast, requiring 48 hours to charge it's massive subspace drives. However, it rarely moves from it's stationary position surrounded by a large TI fleet.


TID Dominator
Class: Advanced Destroyer
Length: 1200m
Width: 450m

Weapons:
2x MAC (Explosive Charge or Shield Piercing)
5x Anti-Cap Beams
4x Slasher Beams
8x AAA Beams
8x Flak Cannon
10x Missile Batteries
12x Pulse Cannons

Crew:
675

Fighters:
8 Fighter/Bomber Wings

Additional:
Ablative Hull Plating
Full C3 Capabilities
Adv. Nebula Sensors

Description:

The Dominator was developed as a Command Post vessel to work in conjunciton with other Destroyers, Corvettes and Cruisers. Featuring impressive weaponry, strong armor, and support capabilities for all types of environment, the Dominator is a worthy opponent against any GTVA ship of equal class.

The Dominator was retrofitted by the Terran Imperium to carry the MAC (Magnetic Accelerator Cannon) which hurtles shells at incredible speeds. Each shell can carry a high-explosive charge or a shield-piercing field projector. A dual burst from the MAC cannons can cause heavy damage to any warship.


TIFs Dwarf
Class: Swarm Fighter
Length: 15m
Width: 20m
Speed: 140m/s


Weapons:
4x Plasma Charge Cannons

Crew:
0 (Robotic)

Shields: None

Description:

The Dwarf is a super-fast, super maneuverable fighter designed to attack in large groups against enemy warships. Their incredible speed and small size makes them a difficult target even for AA Beams. Weaving and dipping, they unleash streams of plasma fire that rake a ship’s hull and blows away defensive and offensive weapons, leaving the ship crippled and helpless against larger craft.

While deadly, against enemy fighters they are more vulnerable. A lack of shielding means they are easy to pick off, though to hit them is still very difficult. Missiles are often too slow to reach the small craft before running out of fuel.


TIDx Cerberus
Class: Prototype Destroyer
Length: 3km
Width: 950m

Weapons:
3x Shivan Super Beam
6x Enhanced Shivan Anti-Cap Beam
6x Enhanved Shivan Slash Beams
20x Pulse Cannons
10x Flak Cannons
10x Missile Batteries (Shivan missiles)

Crew:
Unknown

Fighters:
15 Fighter/Bomber Wings

Additional:
Shivan Armor Plating
Shivan Lucifer Shield System
Shivan Jump Drive System
Vasudan Enhanced Weapons Systems
Vasudan EMP Shielding
Terran AWACS System

Description:

Very little information is available on the Cerberus. Infact, it doesn’t exist according to GTVI and GTVA databanks! The ship was apparently being built around the time of the GTI rebellion but was believed destroyed in an accident prior to the Hades completion. Where it has been hidden and how no record was ever found pertaining to it’s construction is a total mystery. One thing is for certain however, it represents a very large threat to any enemy force.


GTVI Craft (For my second character)

GTIJ Obsidian
Class: Juggernaught
Length: 6.4km
Width: 2.2km

Weapons:
2x Helix Cannons Mk. II
12x Anti-Cap Beams
8x Slash Beams
15x AAA Beams
25x Flak Cannon
25x Missile Batteris
30x Pulse Cannons

Crew:
12,000

Fighters:
30 Fighter/Bomber Wings

Additional:
Capitol Ship Shield Generators
C3 Capabilities
Ablative Armor Plating
AWACS Sensors
Extended Range Sensor Package
12 Deployable Orbiting RBC’s

Description:

The Obsidian was revealed only a year ago by the GTVI. It is a Remote Operations Command Juggernaught designed to allow the GTVI to operate in the most remote and hazardous of conditions. Additionally it was created to destroy other Juggernaughts and for this purpose, carries 2 Helix Cannons (Mk. II). Originally fitted on an earlier GTVI warship that was destroyed when the commander overloaded the core to prevent a warfleet from breaching a vital line of defense, the Helix Cannon was developed as the most powerful beam weapon ever developed.

 Creating an interlocking series of beams that formed in a sphere around the target using complex magnetic fields, the Helix would collapse the “beam sphere” on the target, slicing the hull from numberous directions at once. However, the Mk. I suffered overheating that allowed firing once every 12 hours only. The Mk. II has since overcome these difficulties.

Along with the impressive firepower and sensor systems comes two new defensive measures. The first is a simple Captiol Ship Shield generator system that allows extra defense against non-beam weaponry such as bombs and torpedoes. However, it still is only a basic system and will not hold up under sustained barrage. The next is a series of pods around the central axis of the ship. When deployed, these pods form into orbiting RBC cannons that will add an additional 12 Beams to the ship’s already powerful defense. The use of the RBC’s is power-draining however so they are deployed only if the Obsidian looses several of it’s primary weapons.
Warpstorm
Alot's changed, but alot's still the same. Come on by and talk about anything!

 

Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
Nodewars: Galactic Attack!
And in case you're wondering, your fearless leader is still around, but things have taken a turn for the busy.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline FreeTerran

  • Master of the apocalypse
    Reset count: 1
  • 210
Nodewars: Galactic Attack!
Quote
Originally posted by HeX
On the request of Shrike...I'm bringing back an old beast. From the Terran Imperium thread stories that died so long ago..


GTVA Eschelon
Class: City Ship
Length: 50km
Width: 20km

Weapons:
4x Anti-Matter Cannons
300x Anti-Cap Beams
450x AAA Beams
350x Flak Cannons
250x Missile Batteries

Crew:
200 Operational
600 Engineering
600,000 Civilian

Fighters:
250 Fighter/Bomber Wings
6 Capship maintenance/construction bays

Facilities:
Various construction, production, repair, and civilian facilities

Description:

The Echelon is back. A tremendous city ship develoed over decades, it was built as a mobile center to the GTVA, a beacon of power and center of might. However, it fell into the hands of renegade GTVI Admiral Trellor and has become the center of the Terran Imperium. The ship carries tremendous firepower and an entire city covering the upper half. The lower half is full of factories and construction centers for fighters, basic commodities and even cap ships. The craft relies on materials from nearby planets but carries an internal stockpile.

The forward Anti-matter cannons are used to destroy massive warships of the juggernaught class causing tremendous damage. The Echelon is a true beast, requiring 48 hours to charge it's massive subspace drives. However, it rarely moves from it's stationary position surrounded by a large TI fleet.


Exist a screenshot of this ship ?
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
Nodewars: Galactic Attack!
use your imagination... :D
   //Warning\\
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in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
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